Final Days

Final Days

+7 Software · 2018 · Zombies, Co-op, Online Co-Op, Survival, Top-Down Shooter

PC
Very Positive85% · 89
Best price
$4.99
lowest tracked $0.94
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$4.99
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Screenshots

About Final Days

Humanity is on the brink. Mutant hordes are closing in — and survival means fighting together.

Hold the line. Or get overrun.

Final Days is a fast-paced co-op twin-stick shooter where you and your team battle overwhelming waves of zombie-like mutants — often hundreds at a time. Hold chokepoints, cover each other, and unleash a storm of gunfire and explosions as the pressure builds.

Fight back against overwhelming hordes — with hundreds of enemies on screen at once.

Tear through relentless hordes, switch between powerful ammo types, and use explosives to control the swarm before it overruns you. Every run is a desperate push to survive — whether you're chasing high scores or simply trying to make it through the next wave.

Control the chaos — or be consumed by it.

Play solo or jump into co-op with up to 16 players online, LAN, or local split-screen. Add bots to fill your squad, experiment with different strategies, and see how long your team can hold the line.

Play solo or fight together — up to 16 players surviving the same onslaught.
  • Survive overwhelming odds with hundreds of enemies on screen at once
  • Play co-op your way — up to 16 players online or LAN, plus 4-player local split-screen
  • Add bots to fill out your squad and keep the action going
  • Switch ammo types on the fly and use explosives to control the chaos
  • Dynamic environments — move objects to slow the hordes before they break through
  • Compete for high scores on leaderboards and unlock achievements
  • Original soundtrack by Chris Head
  • Create and share custom maps, or play maps made by the community
  • Campaign: Rendezvous
    Your base has been overrun. Fight through 7 wave-based maps and reach the extraction point — if you can survive long enough.
  • Campaign: Escape
    Supplies are gone and the bunker is overrun. Push through procedurally generated levels where every run is different. Can you make it out alive?
  • Campaign: Depths
    Descend into Site 7 and reclaim the bunker from mutant infestations. Something new lurks deeper below — can you survive it?
  • Last Stand
    Endless wave-based survival across a wide variety of maps. How long can you hold out against the growing hordes?
  • Eradication
    Fight through endless procedurally generated bunker levels. The deeper you go, the harder it gets.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 15, 2026
Game has potential but the tutorial barely feels like a tutorial and I'm convinced the campaign levels were barely playtested, although I would rate this as "neutral" if that was an option & I might try it again sometime
Recommended Oct 3, 2025
Great game for a great price! Super fun with friends, simple and challenging. Would love an update with periodical upgrades and some other addicting features to make the game loop more enticing. The different ammo you pick up is cool, but definitely wanting more.
Recommended Jul 1, 2025
LIterally one of my favourite games ever, period. It's fun as hell, simple to understand, supports multiplayer both local and online and has nice graphics, i only wish the workshop supported more than maps (like for example, new weapons, enemies, etc).
Recommended Apr 26, 2025
What a brilliant top down shooter! Amazing value and great game JUST BUY IT!!!
Recommended Feb 18, 2025
Not bad, you can make your own maps. Analogue of zombie mode from CS2D. The game lacks new content, for example modes, little variety.
Not recommended Oct 12, 2024
This game has interesting ideas, such as giving you a single weapon that can use many different ammo types and making every wall destructible (both by you and by the zombies), but it ended up being quite brainless and repetitive. Every level/wave plays out the same across every map, every gamemode, and even when the special enemies come into play. You don't have to take my word for it, just look at the achievement stats: half the players who launched the game didn't even kill 100 zombies (literally a few minutes of gameplay), only 1 in 6 finished the first non-tutorial campaign, and only 1 in 10 finished the second non-tutorial campaign. The later campaigns have completion rates around 1-2%, and not because they're any more difficult. Also, the checkpoint system is incredibly bad: restarting from a checkpoint means restarting without any ammo, which for the later checkpoints guarantees you'll not be able to survive and will have to restart the campaign from scratch.

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