

Fire & Crown: A Romantic Tale of the Hundred Years' War
IrisCrownStudio · 2026 · Immersive Sim, Incremental, Visual Novel, Interactive Fiction, Dating Sim
PC
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About Fire & Crown: A Romantic Tale of the Hundred Years' War
About the Game
Fire & Crown is an indie, history-themed visual novel (Galgame), telling the tale of a mercenary from Paris with a shrouded past. Set during the darkest years of the Hundred Years’ War between England and France, you’ll navigate a world torn by war, power, faith, and love.The story unfolds over three acts, spanning key historical events of the 15th century. The game blends dual narrative routes, affection mechanics, a collectible encyclopedia, and even a Dead End classroom system, immersing you in the brutal beauty of the turbulent 15th century.At its heart lie three fated heroines: Jeanne, Anne, and Jacquetta. Will you take a hand and never let go? Burn together for a cause? Wander the earth with no home? Or become the very thing the world fears? There is no prophecy. Only choices. And what you're willing to risk for them.Key Features
- An Immersive Medieval Epic: Spanning the years 1413 to 1436, Fire & Crown blends historical accuracy with fictional details, bringing to life iconic events such as the Battle of Azincourt, the Siege of Orléans, the Trial of Rouen, and the Reclamation of Paris. Step into the chaos of a century-long war — and carve your path through it.
- Three Heroines, Three Fates: La Pucelle, the poison kiss, and the adolescent oath — they’re not tropes, and definitely not just eye candy waifus. They’re your ties. Your pillars. And sometimes, your accomplices. This is not a harem. It’s a war story where love hurts.
- Dual Routes, Multiple Endings: In the tide of history, you are both the chess piece and the chess player. Will you fight for France or England? Stand for justice, or burn for love? You choose. And you bleed for it.
- Encyclopedia of the Hundred Years' War: Two women. Two pens. An English noblewoman and a French nun, writing from across decades and borders. Their voices clash, echo, contradict — revealing a meta-narrative of truth, lies, and legacy. Think George R. R. Martin’s Fire & Blood, but with a much more vivid lived experience.
- Dead End Classroom™: Wrong choice? Brutal ending? We got you. Let Miss Ettie and her two chaos-ridden assistants break it all down: Why you died, what you missed, and which 15th-century gossip you really should’ve known. Learning has never been this fatal — or this fun.
Character Introductions
- Phil Monstrelet
- Jeanne d’Arc of Domrémy
- Jacquetta of Namur
- Anne of Burgundy
Encyclopedia of the Hundred Years' War
Pentiment, but from two women.In the smoke and steel of the Hundred Years’ War, there were those who charged into glory and decided the fate of nations, and there were those who simply watched, recorded, and remembered.The Encyclopedia in Fire & Crown is not your typical dry database. It is a dual-authored, biased, and deeply human historical record, penned by two women who witnessed the world from opposite ends of power.- Eleanor Grosmont(CV:Sakura-Chan): A noblewoman of England, illegitimate daughter of House Lancaster. Raised at the heart of political intrigue, she writes with the cool eye of a court insider who’s seen both English and French crowns up close.
- Irène of Domrémy(CV:Ayako): A country girl turned Doctor of Theology. A nun, a scholar, and Jeanne’s childhood neighbor. Born among the common folk, she roamed all across France and became the last unbought voice of the Church.
The Team
Fire & Crown is an indie project, and most of its blood, toil, tears, and sweat came from one single person.From writing, coding and directing, to system design, UI integration, historical research, translation, localization, and even budgeting — M. R. Kazusa, the studio’s main producer, personally handled almost every core aspect of development.The project also benefited from the generous support of several extraordinarily talented artists (see in-game Credits),and owes a special thanks to Dr. M. L. from the University of Amsterdam (name omitted due to Dutch privacy laws), the producer’s mentor during college years.This is a project with no team, no money, but plenty of obsession and just enough madness to make it real.If you find even a flicker of sincerity in this game, if it stirs you even a little — then it was worth every sleepless night.
Development Roadmap
To avoid cheap promises and broken deadlines, Fire & Crown will not publish fixed dates for future updates.This game is made by a solo developer, and no one knows better than them that every casually made time promise is a war against life, health, day jobs, burnout, anxiety, and sometimes outright madness.But one promise will be made, clearly and firmly:This game will be finished. It will not be abandoned. This roadmap is not a countdown. It’s a battle plan.We won’t make promises we can’t keep. But every single step shown here, and we will walk it.If you’re willing to walk with us, then let’s go. All the way to the end.Want to make the journey go faster? Support us via the Early Access version. That’s the most direct way to help.We’ll be posting transparent devlogs and updates across social media. As long as you're out there watching — we won't stop (cue Orga Itsuka’s final charge)FAQ
- Q: What languages will the game support?A: At launch, the game will support Simplified Chinese, Traditional Chinese, English and Japanese.
- Q: Can I romance the characters? Is this a harem game?A: It’s a visual novel with plenty of romance elements, but not a dating sim full of roses and hand-holding.
You can “pursue” each of the three heroines in a manner of speaking, but in emotional and narrative terms, each ending belongs to one, and there are no harem routes.
Whoever you choose, it’s a leap of faith. Sometimes literally.
- Q: Since Jeanne d’Arc is a heroine and mentioned to be "pursuable," isn’t that disrespectful to her historical image?A: Quite the opposite. We hold her in profound respect, and that’s why we’re committed to reclaiming the human behind the symbol. Both sides of the war erased her: one made her a saint, the other a lunatic. But we want to give you a Jeanne who breathes, bleeds, and chooses. Not a symbol, but a person.
- Q: Why make this game at all?A: It started as a grad school research proposal. Then life happened, and my scholar dream went into mud. So after some working and scraping by, I took my savings and a little leftover fury and built this game.So if you feel anxiety, anger, delusion, and sincerity woven into the script — it’s because this game grew out of the wreckage of someone’s life.
Social Media
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