

Fly The Cloud
J.S.Void · 2021 · Casual, Racing, Action, Local Multiplayer, Incremental
PC
1 user reviews0% · 1
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About Fly The Cloud
Ride on a cloud, fly freely in the sky.
Just stand on the cloud and you can control it by changing your position. dodging various obstacles, reach the goal in limited time.
In the game, before you reach the finish, you need to pass through several checkpoints. The compass on the screen will always point toward your next target. If you fall out of the sky, you can restart at the last checkpoint.
- Third-person 3d view action game
- Physics-based system
- Support up to 4 local players racing in splict screen mode
Just stand on the cloud and you can control it by changing your position. dodging various obstacles, reach the goal in limited time.
In the game, before you reach the finish, you need to pass through several checkpoints. The compass on the screen will always point toward your next target. If you fall out of the sky, you can restart at the last checkpoint.
- Third-person 3d view action game
- Physics-based system
- Support up to 4 local players racing in splict screen mode
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fly The Cloud seems like some kids high school game design assignment (they flunked the course) rather than a serious attempt at making a game. It's a lazy low poly "racing" game with local/split screen multiplayer as you jump around on clouds to try to get to the exit before other players. There's a trick, the clouds evaporate as you stand on them so you must jump to other clouds before yours goes away. What fun, not. The implementation here is of deplorably low quality despite the venerable Unreal engine. Regardless, I don't think this is an asset flip in entirety (although it's likely store/stock assets have been used), rather a misguided attempt at making a game despite not having the skills, knowledge, talent and budget to do so. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without unders…3 found this helpful
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