

Foresight
Strides Interactive Game Studio · 2014 · Strategy, Indie, RTS, Space
PC
Mostly Positive76% · 17
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Screenshots
About Foresight
Redefining Strategy in RTS games.
Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.
Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.
Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.
Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.
So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.
Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!
Features
Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.
Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.
Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.
Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.
So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.
Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!
Features
- Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
- Create fleets with officers who will then talk to you and offer suggestions.
- Form massive fleets quickly without a complicated build tree.
- Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
- Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
- The largest army may not always win.
- Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
- Most of the 36 Strategems applicable and is highly replicable in Foresight
- Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Warning: MP is relatively dead! (Add me if you want to play because I'm always down for a game!) Now that the warning (and the expression of needing friends for the game) is over with, let's move on to the actual review. From what I played of the SP campaign (only a couple of missions) it's a really thought out game. Although it is a bit awkward since the main character and Jun talk about something in their past. It's very vague and confusing for me. (Maybe it's explained during the campaign, I just have to continue playing in order to find out!) The game feels like a dumbed down 4X game. EXplore, eXpand, eXploit and eXterminate are all there with some dumbed down just enough to allow you to get into the action as quickly as you can. EXpand was dumbed down to the bare essentials, with a handful of buildings. The Command Center, a Refinery, a Shipyard, Energy Generators, Missile Defense Pads (I may be wrong on the name) and maybe one or two other buildings. That being said, I know the game is more a space-based RTS than a 4X game, it doesn't hurt to compare the similarities. As the dev said in their response to the review, they since played down the 4X description. Of which I e…4 found this helpful
Not a fan, the voice acting makes it unbearable and the slow moving menu's pretty much drive the nail deeper. The game itself functions fine, the game play is smooth but all in all if it was lets say 50% faster in the menu's, 25% better graphics, 30% less like an old Linux game and 100% better in voice acting this would be a real gem.2 found this helpful
It feels like SC1-- the nostalgia is real.2 found this helpful
~^.^~1 found this helpful
Um, I'm in Level 2 which is basically the 1st real level of the game, and already it lets me go through 1 warphole, but once I gather all the resources from this area, I still can't go through the other 2 warpholes leading elsewhere, even from the map thing. I've tried everything, and there is no explanation as to how to open warpholes? It's like I'm just stuck. I don't get it.1 found this helpful
Tags: RTS - Real Time Strategy Additional Tags: Delete Local Content & Remove from Library TLDR: Finnicky interface. Does not register clicks. Multimap battlefield is clunky and adds little to nothing in terms of gameplay or flavor. This somehow feels like playing Warcraft1 or the old Dune RTS. You build one thing at a time. Click a ton of times on units to select them and send them places. Sending through wormholes has the units go through the art for it and warp on a different tile past it. On-screen HUD info seems to obey standard conventions but i found myself looking around quite a bit for things that I felt should had been displayed but was not. Detailed info on units damage. Even flavor elements are lacking. No animated portrait or little blueprint schematic of the unit (Starcraft style). The harvesting is simplified to an extreme with the act of plopping down a refinery and having a little harvester go on its own to a ball of light and somehow gatheting something there. Unit selection worked by double/triple clicking and intercepting an enemy that is on route to your buildings can be surprisingly tricky. Voice acting for clicking units features foreign voices but other…1 found this helpful
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