

FUR Squadron Phoenix
Raptor Claw · 2026 · Action, Roguelike, Arcade, Shooter, Shoot 'Em Up
PC
Positive86% · 29
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About FUR Squadron Phoenix
What Awaits You:Upgradeable ships, unlockable weapons, and skill trees that let you craft your own path to becoming an ace pilot.Massive bosses, dynamic environments, and intense battles across space, air, and sea.A dazzling arsenal: unleash power beams, multi-missile barrages, and even a nuke strike. Meet the FUR Squadron:Train with a renegade crew of elite pilots using cutting-edge VR tech. Complete their missions, boost your Overdrive, and unlock story-rich conversations that reveal their pasts—and yours.A Universe in Peril:"War drums are beating at the Bist System. Alarmed by the increasing activity of the dangerous Marauders, the Chimera Federation has decided to reinforce the troops of its space fleet. A brave and determined recruit is sent to the renegade FUR Squadron for special training using their virtual reality technology. Will they manage to hone their skills before it's too late?"
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What do you mean the Y-axis isn't inverted by default? Oh boy. Honestly, I don't know what I was expecting. I played the previous game some time ago, it was [i]fine[/i] but it certainly didn't blow me away or anything. I liked it enough for what it was, so when I saw this had come out I decided to give them another shot... and I can't say I feel like I made a good call there. It does at least [i]look[/i] nice, but I dunno, I'm just not feeling it. Maybe I'm just biased because I actually played SF64 on original hardware not too long ago, but this just does not feel [i]right[/i]. It doesn't help that the character voices are kinda annoying. Might give it another chance in the future, but for now I'm going with my gut. And my gut's telling me I'm not having fun right now, and that it's certainly not worth the price they're asking for it ($26 Canadian at time of writing; no, I'm not going to refund it, I'm going to hope that the money from this title might help them to make a better game later - that's hopefully [i]not[/i] just more VR training, dang it).2 found this helpful
FUR Squadron Phoenix is the 2nd game in the series, but also a prequel to the first game, FUR Squadron. This game is such a huge progression to the series gameplay, art style, audio, and story from the first. I enjoy Phoenix, but some aspects of that game rubbed me the wrong way. Gameplay is more solid and adds fun features, like a skill tree you can dump points into to increase weapon power. However, you can only gain these points from “sim” stages. It’s not a huge issue, as stages can be beaten pretty quickly, and you can unlock different ships if you hit a certain score amount, but I would have just preferred points being given out from all stages. The unlockable ships also have two versions, one set for sim stages and another set for regular stages. This is fine, but only one ship can be chosen at a time across both sets. Meaning if you play a regular stage and have a sim ship set, you can only see that ship in sim stages, and the default ship will be shown on regular stages. This is an odd choice, and I ended up switching ships to the correct set every time I played a different level. As you progress through the stages, you can also increase your friendship with your squad, un…2 found this helpful
A pleasant surprise! The first game felt more like a prototype than the real deal. A fun prototype mind you, but too short and simple for me to recommend. This sequel on the other hand is a MAJOR improvment over the first1 It's still not the expertedly made starfox successor people search BUT...it DO succeed at being a star fox game, and a good one. The graphic are more fledged out, stages are longer, there are more mechanic at play that felt right, and the game clearly have the heart at the right place! It may still be rough around some edges, but i still enjoyed my time with it, and count taken of how much of a upgrade it is over the previous game, i'll definitely be on the lookout of what they'll do next! I recommend! :)1 found this helpful
FUR Squadron "1" was already a good time, but it was only a 30 minutes long playthrough with frankly very easy and short levels, and a setting that overstated its welcome. It was a tech demo, and it showed in the price. FUR Squadron Phoenix scrubs most of the annoyances and genuine bad elements from the first game and presents itself as a real, fully featured campaign with genuine extras and more fleshed out cast. The campaign being 8 levels long may sound dubious given the first game had levels ranging anywhere from 3 to 5 minutes long, but these 8 levels here are easily each triple the length of the previous game and are way harder & with a speed roughly equal to Kiro Mode (+15% speed). Unlike the 1st game, I actually died many times on a first playthrough, leading to it lasting around 2h30 to 3h, and this is still without unlocking all the ship upgrades which makes th Unlike the first FUR Squadron, no two levels are alike, thankfully. I was holding my breath a little when levels 6 & 7 started me on the same starting point as levels 2 & 3, but they thankfully branched into brand new level designs pretty quickly. What's also neat about the level design is that there're slight c…1 found this helpful
This game is clearly mimicking Star Fox 64 with a bit of it's own style, and I'd say it succeeds. The gameplay feels familiar and tight. It will definitely scratch that SF64 itch, if that's what you're looking for. But the developers managed to spin things enough that this feels like its own game, not just Star Fox at home. The art style and the writing all feel distinct in a way that I really like. The gameplay feels unique, as well. Instead of a certain number of bombs, you have a meter that powers your special weapon. This actually leads to one of the game's biggest flaws for me - you're able to unlock 4 special weapons that all behave differently, and you're able to switch between them on the fly. This could have led to some very fun and interesting gameplay, except that one of those weapons is clearly better than the rest. Aside from a few mini bosses that can only be hurt by specific weapons, I never felt the need to switch, and in fact felt that some parts of the game were almost too difficult with any other weapon. I haven't found anything in the way of branching paths or storylines, so the replay value may be limited beyond boss rushes, but if you're looking for…
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