

Garshasp: Temple of the Dragon
Dead Mage · 2012 · Action, Indie, Hack and Slash, Fantasy
PC
Mostly Negative29% · 82 📈 Making a comeback 37%
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About Garshasp: Temple of the Dragon
The mighty mythological hero, Garshasp, travels into distant lands in search for the secrets hidden in the temple of the dragon, unaware of the hidden dangers and creatures awaiting him in the cursed lands.
You play as the mighty Garshasp in this hack and slash expansion pack for the original “Garshasp: The Monster Slayer” game taking place before the original story.
You play as the mighty Garshasp in this hack and slash expansion pack for the original “Garshasp: The Monster Slayer” game taking place before the original story.
Key features
- Deep hack and slash combat system with various combo moves
- Cinematic in-game camera following the epic journey
- Fantasy mythological world filled with ferocious monsters from ancient literature and Persian Mythology
- Epic environments
- Mythology based story
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
C or even D movie feel trash1 found this helpful
badly optimised and shorter than the first one but still ok
Garshasp: Temple of the Dragon, developed by Dead Mage and published by Digital Dragon, is an ambitious yet uneven action title that attempts to carve out a space in the hack-and-slash genre by drawing inspiration from Persian mythology. As a prequel to Garshasp: The Monster Slayer, it sets out to expand the legend of its towering protagonist, placing players in the role of a powerful warrior battling monstrous foes across ancient, myth-infused landscapes. The concept itself is compelling, offering a cultural backdrop that feels refreshingly different from the more commonly explored mythologies in gaming, but the execution struggles to consistently support that promise. The combat system forms the backbone of the experience, built around heavy melee attacks, combo chains, and crowd-based encounters. At first glance, it suggests a familiar but satisfying loop of timing strikes and managing groups of enemies. However, as the game progresses, the limitations of the system become increasingly apparent. Enemy variety is limited, and their behaviors rarely evolve in ways that challenge the player to adapt. As a result, combat encounters often settle into repetition, with the same patter…
I actually found this game pretty fun and didn't encounter any lag or game breaking glitches. I had to launch it from Windows but then it played fine. It's certainly not God of War, although it pretends to be. It needed to be a lot longer as it can be finished in around an hour and a half. The combat is fun and the cutscenes are hilariously bad. I especially like the opening cutscene that makes the main character out to be a total jerk for no apparent reason. The game is super linear but the environments are cool and remind me of Ico on PS2.
https://youtu.be/Rm358I_w4OQ Making a fast follow sequence without improving the core gaps in gameplay is a not a great showing for the Garshasp franchise.
I don't know why the devs thought "what if we made God of War, but awful" was a good business strategy, but boy howdy, they sure did.
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