

Graffiti Bombing
Urban Weaponry · 2020 · Simulation, Free to Play, Casual, VR, Early Access
PC
3 user reviews100% · 3 📉 Recent reviews down 77%
This game is free to play. Get it on Steam →
Screenshots
About Graffiti Bombing
Step into the virtual world of Graffiti Bombing and become a graffiti writer. Whether you’re a new artist, seasoned veteran, or all-city hero, experience the thrill of graffiti in the (relatively) crime-free safety of Virtual Reality (VR).Pack your supplies, grab your piece book, plan your outlines, color schemes, and paint types—then get ready to go all city!Tag new spots, throw up quick pieces, create detailed characters, or take it further by painting massive burners and murals that span entire walls and buildings. Buff mistakes or clean surfaces with Spit Extreme Clean spray. Paint Zones load and save automatically as you create, so your work is always preserved. Use the Actions Assistant to locate nearby zones and discover new bombing spots. Customize spray styles with different cap types, including All City, NY Fat, Filler, Skinny, Pink Fat, and more coming soon. Fine-tune your work with spray pressure and line dynamics settings. Dynamic Spray Control—trigger pressure, movement speed, distance from surfaces, and other factors affect line thickness, falloff, and paint accumulation. Dual Wielding—cover large areas quickly with spray cans in both hands! Additional Tools—use realistic paint tools like rollers and marker pens for different styles and effects. Object Mask Mode—when enabled, combine spray can output with objects like planks of wood to create straight lines and masking effects. An intelligent drip system detects paint build-up and generates realistic drips. All City Edition DLC players can access secure areas using keycards and codes.
Note:
The Free-To-Play version of Graffiti Bombing includes a limited feature set. Many advanced features, tools, and content outlined above are exclusive to the All City Edition DLC.Additional planned features and updates for 2025 will be detailed in the development roadmap once the current base game build is stable and bug-free.
- Immerse yourself in a seamless, richly detailed world packed with realistic time-of-day cycles, weather effects, animals, and spatial soundscapes.
- Start from your Player Home—practice painting, plan your raids, and gear up for bombing missions.
- Explore diverse Open World zones, uncover new locations, and find fresh spots to leave your mark.
- Paint on walls, tunnels, trains, containers, and massive, sprawling walls—perfect for mega burners and murals.
- Designed with future expansions in mind, the game’s world and mechanics are built to grow alongside new features.
- Graffiti Bombing is a living, breathing world—what you paint stays until you come back. Want to bomb the same spot? Go over it!
- Designed by a graffiti artist and modeled from real-world experience, the system looks and feels authentic.
- Spray on walls and surfaces using different paint types:
- FT-ACTION 71 (Regular/Multi-purpose)
- Slick Rick! (Gloss) – exclusive to All City Edition DLC.
- Rack-a-lak (Matte) – exclusive to All City Edition DLC.
- Zero2Hero (Metallic) – exclusive to All City Edition DLC.
- Discover new ways to interact with the world around you—pick up objects, open doors, operate lifts, and even move vehicles.
- Stock up at the Bombastic - Graffiti Supplies vending machine to refill your paint and tools.
- Use your backpack inventory to store paint tools, clipboards, and more.
- Reach tricky graffiti spots by climbing, stacking pallets, or using ladders, scissor lifts, and platforms. Get creative to hit those hard-to-reach areas!
- Play custom tracks on the jukebox in your Player Home or blast tunes on a retro Boombox while out bombing.
- Use the Clipboard to display imported outline images as references for creating graffiti pieces in-game.
- Interactive Torch (exclusive to All City Edition DLC) features three modes:
- Torch Mode – Standard light for dark areas.
- Resize Mode – Shrink or unshrink climbable objects to use and stash in your backpack.
- Projector Mode – Project imported graffiti outlines onto surfaces as painting guides.
- Natural Interactions – User interfaces are designed to feel fun, intuitive, and immersive.
- TV Main Menu – Control game modes and settings from the TV in your Player Home using a remote. Adjust paint system options, locomotion, graphics, quality, and more.
- Actions Assistant – A tablet-like device for managing graffiti tools, spray cap dynamics, outlines, camera settings, saves, and more.
- Graffiti Manager – Easily mix and select color palettes, and create Quick Color Swatches using drag-and-drop.
- Radial Menu & Quick Actions – Access key tools and settings quickly, including:
- Lock Position
- Color Palette
- Quick Color Swatches
- Spray Caps Selector
- Color Dropper
- Spray Settings
- Object Masking
- And more.
- Capture Photos – Use the Actions Assistant's built-in camera to snap shots of your graffiti.
- Manage Your Gallery – Preview and organize your photos via the camera roll and gallery.
- Hall of Fame Submissions – Submit your best pieces to the official Graffiti Bombing website for a chance to be featured in the renowned Hall of Fame.
- Video Recording (All City Edition DLC) – Access a handheld video camera that records directly to MP4 format, perfect for capturing your creative process.
Note:
The Free-To-Play version of Graffiti Bombing includes a limited feature set. Many advanced features, tools, and content outlined above are exclusive to the All City Edition DLC.Additional planned features and updates for 2025 will be detailed in the development roadmap once the current base game build is stable and bug-free.
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[code]Played on my Meta Quest 2 [url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code] This is a free VR graffiti sandbox that while doing some things well, struggles in many other places. This game offers a campaign like mode and a sandbox creative mode. The campaign mode is this thing where you have to pack a backpack with everything you need before leaving and the time is running constantly with like a day and night cycle thing? At least if I understood it correctly, I never played long enough in a single session to see it turn dark. I do really like the idea of a campaign mode where you have to prepare beforehand and I hope we see this expanded upon in other titles in the future, especially something where you would have to be sneaky about it and hide from possible employees or cops in the area would be a fun thing. Unfortunately, in this game, it doesn’t really feel much different from the creative mode, other than you have a backpack. The can you bring never goes empty and the small industrial area you can move around in is very small and limited. Some other places where this game is lacking a bit is in the paintable colors, which are mostly bori…6 found this helpful
Love this. Feels great, nice texture, fun areas to explore... not enough wall to spray! There are a few things I think might make it better, but its just ease of use. Loosing color sucks.. I think having a color dropper to match colors sprayed would be a welcomed feature and a wider variety of nozzles couldn't hurt. Super curious about the locked room haha... is there a way in? The tutorial in the main room was perfect. Vibe is invigorating. Hope this one doesn't get the "King Spray" treatment. I am very excited.1 found this helpful
I only played one session and theres some good and some bad. (I will continue to play and my review will reflect this, but it needs to be said) Firstly for a free trail/FTP mode theres a lot of areas which is cool, some different textures like brick walls, train cargo, painted walls etc. However, I dislike the vibe a lot. The skinny hallways feel really creepy and I thought this was a horror game for a moment, would perfer if you could remove that or at least make them optional and something more urban like spawning in an apartment downtown or at least in a small log cabin/house to walk to the train area where you can spray would be a lot more welcoming. Secondly only having white spray paint and a black marker sucked. I wish you included black spray paint too so I could actually explore and be more creative and have some different contract/options instead of only having the one spray can to work with. Especially when the paint roller is also white. Makes it hard to clean your own spot out. (unless im missing something). I found a lot of area you could not spray paint where you definitely should've been able to. I tried spray painting on the inside of the guardrail on the little…
After ten years the game was a fun way to play. The control on index have never felt very good. When i load up graffiti bombing there are certain pressure mechanics and such things that i am looking to work with. At this point, the game has been called a dud by the dev, probably due to scope issues and the burden of game dev. this not as good as graffiti in Unity gets, this is as good a graffiti bombing gets. And its better than a lot of graffiti options. If this developer made a VR Chat world with the same tools i would basically pay for the VR apartment on the spot. Its nutty good. But the whole thing feels a little clunky and theres a few moments where spray control feels unusual to my wall out back. I got into this 5 years too late and the developer needed about 18 more grand to make this worth sticking to. Support this person, they worked hard and knew what made it good. If they do another game i hope it is smaller and easier to bite into.
Playing the free version. So far i enjoyed the relaxed space to paint. I'm very very new to graffiti spray painting and I was playing on a setup that was compromised so i wouldn't want to judge the game's overall quality from that perspective. However even with the compromised experience, I thoroughly enjoyed my time and will definitely be back to spend more time learning to improve my limited skills. A couple of things that did get me stuck was that i didn't know how to pick up things using the button and flick gesture so i had to figure that out before i could pick up the t.v. remote to then be told how to do it in the intro video on the t.v. Also i have found several times that when undoing a stroke, there will often be one of the strokes in the order missed and it simply just hangs around even after undoing and redoing and undoing.
buns
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