

Haven Moon
Francois Roussel · 2016 · Adventure, Point & Click, Mystery, Puzzle, Exploration
PC
Mostly Positive78% · 640
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About Haven Moon
✦ AI summary
Explore mysterious alien islands, solve environmental puzzles, and uncover the secrets of a lost world to claim a cosmic treasure in this love letter to classic adventure games. Featuring intuitive mouse-only controls, stunning 3D visuals, and an original orchestral score, Haven Moon offers a relaxing, contemplative puzzle-solving experience with no time pressure or combat.
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
You are teleported to Seleos, the moon of the planet Menra. In front of you, a metal box opens, and inside, you find a note from Ektor Turren, the only survivor of a cataclysmic event that destroyed his world. In his note, he explains that he wishes to leave you the treasure that he accumulated during his whole life.
From that, you'll have to explore the islands on Seleos to discover who was Ektor Turren, what happened to him and to his world, where to find the treasure and how to go back home with it.
The gameplay is based on exploration, observation, listening and problem solving. With the story’s help, you’ll have to solve puzzles that are integrated in the environment in order to reach the end of this adventure.
You can take all the time you want to explore and solve the puzzles. No one will come bother you here. The puzzles are neither too hard nor too easy, just like the length of the adventure is neither too long nor too short. Everything has been balanced to provide a relaxing experience and pleasant time spent in an imaginary world.
Intuitive puzzles
The puzzles that you will encounter in Haven Moon are completely integrated into the environment and in perfect harmony with the story. They have been designed with great care to give a natural and intuitive user experience.
Very simple and intuitive interface
The game has been made to be accessible to all kinds of players. The interface and controls have been carefully designed to be as simple and intuitive as possible, featuring a mouse-only gameplay: the entire game uses mouse navigation. Move it to look around, left-click to move forward and interact, and right-click to move backwards. That's it!
(For those who prefer WASD style controls, it's still possible to configure keyboard controls from the input menu although this is contrary to the game design).
High quality graphics
Haven Moon features high quality 3D real-time graphics, offering complete freedom of movement in a detailed and realistic environment.
(A "light" option can be used to play the game smoothly on computers running on minimum system requirements).
High quality original soundtrack
To bring a fascinating mood and beautiful emotions to the game, Hollywood composer Leo J. Russlan exclusively composed a wonderful orchestral cinematic music for Haven Moon, making the experience even more captivating.
A game for everyone
Haven Moon is a tranquil game dedicated to contemplation and reflective thinking. It's a calm and solitary place where you hear the sounds of the sea, the wind and the beautiful music. You have all the time you want to explore and solve the various puzzles.
It took me more than 20 years to create this game. From the first time I played Myst sometime between 1994 -1995, when I was a teenager, recreating the same experience has become an obsession. During all these years, I have tried many times to build my own Myst-like game, but it's only 3 years ago that everything coincided to make Haven Moon possible.
This project represents not only 3 years of real hard work, but also a huge part of my life. The journey leading to the release of this game was incredible.
I absolutely loved working on Haven Moon and I was very lucky it turned out exactly the way I had imagined it. So now I really hope that you will have as much pleasure playing it as I had creating it.
François Roussel
THE STORY
You are teleported to Seleos, the moon of the planet Menra. In front of you, a metal box opens, and inside, you find a note from Ektor Turren, the only survivor of a cataclysmic event that destroyed his world. In his note, he explains that he wishes to leave you the treasure that he accumulated during his whole life.
From that, you'll have to explore the islands on Seleos to discover who was Ektor Turren, what happened to him and to his world, where to find the treasure and how to go back home with it.
GAMEPLAY
The gameplay is based on exploration, observation, listening and problem solving. With the story’s help, you’ll have to solve puzzles that are integrated in the environment in order to reach the end of this adventure.
You can take all the time you want to explore and solve the puzzles. No one will come bother you here. The puzzles are neither too hard nor too easy, just like the length of the adventure is neither too long nor too short. Everything has been balanced to provide a relaxing experience and pleasant time spent in an imaginary world.
FEATURES
Intuitive puzzles
The puzzles that you will encounter in Haven Moon are completely integrated into the environment and in perfect harmony with the story. They have been designed with great care to give a natural and intuitive user experience.
Very simple and intuitive interface
The game has been made to be accessible to all kinds of players. The interface and controls have been carefully designed to be as simple and intuitive as possible, featuring a mouse-only gameplay: the entire game uses mouse navigation. Move it to look around, left-click to move forward and interact, and right-click to move backwards. That's it!
(For those who prefer WASD style controls, it's still possible to configure keyboard controls from the input menu although this is contrary to the game design).
High quality graphics
Haven Moon features high quality 3D real-time graphics, offering complete freedom of movement in a detailed and realistic environment.
(A "light" option can be used to play the game smoothly on computers running on minimum system requirements).
High quality original soundtrack
To bring a fascinating mood and beautiful emotions to the game, Hollywood composer Leo J. Russlan exclusively composed a wonderful orchestral cinematic music for Haven Moon, making the experience even more captivating.
A game for everyone
Haven Moon is a tranquil game dedicated to contemplation and reflective thinking. It's a calm and solitary place where you hear the sounds of the sea, the wind and the beautiful music. You have all the time you want to explore and solve the various puzzles.
20 YEARS IN THE MAKING
It took me more than 20 years to create this game. From the first time I played Myst sometime between 1994 -1995, when I was a teenager, recreating the same experience has become an obsession. During all these years, I have tried many times to build my own Myst-like game, but it's only 3 years ago that everything coincided to make Haven Moon possible.
This project represents not only 3 years of real hard work, but also a huge part of my life. The journey leading to the release of this game was incredible.
I absolutely loved working on Haven Moon and I was very lucky it turned out exactly the way I had imagined it. So now I really hope that you will have as much pleasure playing it as I had creating it.
François Roussel
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
excellent little point and click game in the spirit of Riven. the experience is short but it has such quality and attention to detail. i love the overall atmosphere of the game, i think of it often.3 found this helpful
If you liked Riven or Myst this is a superb game. The fact that it was developed by a single person is incredible.1 found this helpful
The game delivers what it promises, A Myst-like adventure that is neither easy nor hard. A must play if you love the genre.1 found this helpful
An attractive and interesting little word with light and realistic lore. Light also on puzzles, I completed it in 6 hours. Some pixel hunting, backtracking and trial and error required and often no encouraging feedback. As the end came faster than I expected it did leave me wanting more but I think you'll find more puzzle fun for your money elsewhere.1 found this helpful
Not worth your time. Sad - it's a beautiful game with a really nice atmosphere. However, there is a lot of pixel hunting and backtracking. Some spoilers ahead. The House valve puzzles are probably the worst offenders for pixel hunting and back-tracking. Turn a valve. What does it do? No indication. Go hunt around until you stumble on exactly what it is that you're supposed to interact with. Turn valve again. Repeat. The second time around, there's no indication of which position you're meant to turn the valve to at all, only the second position is helpful. So hopefully you've chosen correctly, then assuming that you correctly guess that it's changed something in the main area, you have to teleport back to Telescope Island, wait for the animation, make sure the airship route is set correctly, go back to the teleporter, teleport to Lab Island, wait for the animation, go to the airship, take the airship to House Island, wait for the animation, then search House Island to figure out what it is that you're meant to interact with. Even if you correctly guess exactly where it is you need to go, it's still a lot of back-tracking. If you don't guess correctly, you're going to spend a lot …
A labour of love. No it's not quite up to the level of Cyan Worlds but it was made by one person!!! I wish I had the dedication to do something like this.
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