

Havoc Heirs
Jay Sugarman · October 31, 2026 · Open World, Controller, Story Rich, PvE, Singleplayer
Buy Havoc Heirs from Steam at $11.99 — the cheapest of 1 store we compare.
Where to buy Havoc Heirs — official stores
Havoc Heirs price by region
Havoc Heirs costs $6.99 in Georgia (USD), £10.00 in the United Kingdom, $11.99 in the United States, €11.99 in Europe (EUR), A$11.99 in Australia, NZ$11.99 in New Zealand, CA$14.25 in Canada, R$30.00 in Brazil and zł40.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £10.00 | £10.00 | — | 1 | |
| $11.99 | $11.99 | — | 1 | |
| €11.99 | €11.99 | — | 1 | |
| A$11.99 | A$11.99 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| CA$14.25 | CA$14.25 | — | 1 | |
| R$30.00 | R$30.00 | — | 1 | |
| zł40.00 | zł40.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Havoc Heirs
Havoc Heirs is a roguelike adventure where your choices reshape the world of Marana as you battle psychosis-corrupted monsters across five continents. Build unique characters through class abilities, powerful rings, and blessings while managing your own mental corruption between campfire checkpoints.
A fantasy turn-based RPG in a massive interconnected world. Monsters are everywhere, and you may end up being one of them.
Havoc Heirs — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Havoc Heirs is a challenging turn-based combat game that rewards careful planning and timing, with enemy variety and a demanding difficulty curve that players either love for its lack of hand-holding or find frustrating due to sparse tutorials and unclear mechanics. While some appreciate the strategic depth and need to learn through experimentation and failure, others criticize the permadeath system, limited in-fight options, and poor explanation of core systems that make early progression feel like a damage-race rather than a tactical puzzle.
Still playing through it, but so far I’ve been enjoying it. Biggest thing I like is that it’s actually difficult. It doesn’t feel dumbed down or like some game made for a child where you can just blast through fights and expect to win. You have to pay attention, learn what enemies do and get the timing down or you’ll get punished pretty fast. Combat is turn based but still feels active because timing matters a lot, and missing an attack can set you back pretty hard or even get you killed. The controls are fairly quick and fights move at a good pace. There’s also a good amount of enemy variety, both in how they look and how some of them actually fight, so it doesn’t just feel like the same enemy with more health. I like the Psychosis system too because it makes you decide whether to keep pushing or play it safe and head back. Build variety seems solid so far with the different classes, weapons, Rings, Blessings and randomized attacks. There are definitely still some things that could be improved. More variety in enemy attack sounds, battle ending sounds and some of the animations would help make fights feel a little more engaging. Art style is very detailed and unique, the music …5 found this helpful
The game is hard. Really hard. You'll really need to think on every decision you make. The only viable solution I've come across is certain starting items that allows "scaling" with something you can "farm". It doesn't help that you're only given the most basic instructions at the beginning, but everything else needs to be discovered. It's not a game that "holds your hand". Wrong or careless decisions are punished. There are A LOT of secrets and mysterious and "vague decisions" you'll come across... Your mind must always weigh danger vs opportunity. If you're someone who doesn't mind going in almost blind and learning things through repeated failure and exploration, then this game is for you! Get ready to take notes. Get ready to guess. Get ready to pray to RNG-Jesus for good rolls for the early rings/weapons/etc. I am still on my first playthrough and am having a blast! There are bugs here and there, but the dev is responsive. This game is a hidden gem! Even if it is really difficult... I will post a more in-depth review once I (hopefully) finish my first playthrough...4 found this helpful
BLUF: I do not recommend. I may change my review if the below issues are touched/fixed: I don't know what going on in fights or with my character. Many things are not well tutorialized or tooltipped. The attack system is interactive, but enemies don't seem to interact with each other much. Early game strategy seems to just be 'deal damage fast'. Maybe this is different in the late game. Permadeath system frustrates me, and I'd like to be able to toggle it off for a playthrough. I'd like more options available to me during fights. Maybe a skills menu that fans out, and gives me skills for damage, healing, status effects? This might also help to differentiate classes and weapons. No Run away button in-fight. It's very easy to accidentally get in over one's head. Good things; Character controls in fight are quick. 'Menu Control Scheme' is functionally similar to modern Persona games. There are a decent variety of enemy designs, and those enemies do have differing in-fight mechanics. The art style is unified. Everything looks like it belongs in the same game. As it currently stands, this game does not warrant a recommend. I suspect that much of my issue here st…4 found this helpful
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