

HEXCRAWL
Polymorph Self · July 11, 2026 · Dark Fantasy, Exploration, RPG, Open World, Procedural Generation
Buy HEXCRAWL from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy HEXCRAWL — official stores
HEXCRAWL price by region
HEXCRAWL costs $8.55 in Georgia (USD), £13.75 in the United Kingdom, $14.99 in the United States, €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.55 | $8.55 | — | 1 | |
| £13.75 | £13.75 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €15.49 | €15.49 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| R$53.49 | R$53.49 | — | 1 | |
| zł62.99 | zł62.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About HEXCRAWL
HEXCRAWL is a turn-based dark fantasy RPG where you traverse a procedurally generated world one hex at a time, battling over 100 unique boss encounters and managing survival through dwindling supplies, treacherous terrain, and lethal tactical combat. Your power comes entirely from what you carry—weapons, armor, and trinkets—forcing constant inventory choices as you explore 20+ terrain types, uncover hidden ruins, and push deeper into deadlier regions where the world answers your ambition with increasingly brutal consequences.
PLANNED FUTURE FEATURES:
Currently the zones are procedurally-generated and potentially endless in number and configuration, but future plans include crafted settings as well as a Creator tool allowing users to design their own maps for others to explore, one hex at a time.Other plans for future expansion include:
Core Gameplay:
- Mounts System — Horses and other mounts that increase movement speed and inventory capacity at the cost of additional rations
- Multi-Room Delves — Chained combat encounters leading to bosses in deeper dungeon-like sites
- Upgradeable Bastions — Clear entire zones to claim and upgrade personal strongholds with forges, libraries, and training halls
- Roaming Bosses — Powerful enemies that move across the map, creating dynamic threats
- Map Pins & Notes — Place custom markers and notes on the world map for personal reference
- Zone Events & Invasions — Regional disasters and invasions (Elemental Forces, Undead Marches, Demonic Armies, Celestial Hosts) that transform entire zones until their Overboss is defeated
Seasons & Moon Phases— Calendar system with seasonal effects and moon phases that influence encounters, including lycanthropes that only appear during full moons- NOW ADDED!
- Crafting Systems — Alchemy, Enchanting, and Smithing to create and enhance equipment
- Classes, Ancestries & Zodiac Signs — Character customization options that affect starting stats and abilities
- Factions & Reputations — Build relationships with different factions that affect encounters and opportunities
- Expanded Settlements — Cities and towns with their own explorable maps
- Quests, Bounties & Achievements — Structured objectives with rewards, including fetch quests and exploration milestones
- Survival & Nightmare Modes — Increased difficulty modes for veteran players
- New Zone Themes — Exotic realms including an Underworld and other themed regions
- Sea Events — Special encounters during ocean voyages including storms, sickness, and opportunities
- Creator Mode — Design and share custom worlds for others to explore
- Solo Story Mode — Randomly-generated story prompts for narrative-focused play
- Guildmaster Mode — Manage an Adventurer's Guild, sending multiple characters and parties on missions
- Visual Gallery — Journal feature showcasing discovered monsters, bosses, items, and locations in a honeycomb view
- Controller Support — Full gamepad compatibility
Campsites— Designated safe locations for rest and recovery- NOW ADDED!
- Bestiary in Journal — Interactive visual gallery of encountered creatures
HEXCRAWL — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
HEXCRAWL offers a gritty, atmospheric hexcrawl experience with solid art, sound design, and satisfying exploration mechanics that evoke classic tabletop D&D, though combat remains simplistic with dice-roll-based attacks and can feel brutally punishing for unprepared players. Players praise the random map generation, town services, and surprising depth in progression systems, but note that several mechanics still need development and quality-of-life improvements as the game is in early access.
There's already a very solid base here. The game has a nice gritty feel to it and the art and sounds are well done. The mechanics are straightforward with surprising amounts of depth as you progress in certain areas (towns with various shops and services offering skill training, bounties, supplies, equipment, etc.), and even the random map generation feels great - however, at this stage, combat is a bit simplistic (DnD dice rolls with few attack options) and quite brutal, with one random encounter able to flatten your poorly equipped hero when you're first starting out. To put it plainly, it still needs some mechanics built out and QoL passes, but since this is an EA game, that is perfectly acceptable and the dev is very responsive, fixing issues as soon as they are reported and also listening to player ideas and feedback. That said, the roadmap looks very robust. If all of those ideas are implemented along with more QoL features and balance, this game will be a banger of the genre.4 found this helpful
Really amazing game Enjoying it Not regretting my purchase Fully recommend it3 found this helpful
So much atmosphere in such a neat format.2 found this helpful
As a crusty old fart grognard, this certainly scratches that BECMI itch. There isnt an overarching *reason* really emphasized for all of your exploring: you are doing it because you can and its fun. Combat is based on dice rolls, and enemies are varied and suited to the terrain you are exploring. Definitely looking forward to see where the devs take this, and would certainly advise those that like a simple exploring game that has combat, crafting and dungeon delving to get this. Its very playable so far in early access2 found this helpful
fun game, a bit random, crafting is good, all in all a pleasant romp. money well spent
This game is simply everything I’ve been looking for in a dungeon crawler. I feel like I’m playing single player D&D…which I love! The artwork is dark and grim, the music sets a great atmosphere and there’s tons of loot and adventures to be had. I’d also like to point out that so far, the developer is very active and very responsive to feed back. This is shaping up to be one of my all time favourite games.
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