HEXCRAWL

HEXCRAWL

Polymorph Self · July 11, 2026 · Dark Fantasy, Exploration, RPG, Open World, Procedural Generation

Buy HEXCRAWL from Steam at $14.99 — the cheapest of 1 store we compare.

PC
Positive96% · 232playing now
Best price
$14.99
lowest tracked $11.99
Steam Buy at Steam

Prices last checked

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Where to buy HEXCRAWL — official stores

Steam
Steam
Standard Edition · Steam
$14.99
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HEXCRAWL price by region

HEXCRAWL costs $8.55 in Georgia (USD), £13.75 in the United Kingdom, $14.99 in the United States, €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.

Cheapest HEXCRAWL offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $8.55 $8.55 — 1
United Kingdom £13.75 £13.75 — 1
United Statesyour region $14.99 $14.99 — 1
Europe (EUR) €15.49 €15.49 — 1
Canada CA$17.99 CA$17.99 — 1
Australia A$20.95 A$20.95 — 1
New Zealand NZ$23.49 NZ$23.49 — 1
Brazil R$53.49 R$53.49 — 1
Poland zł62.99 zł62.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About HEXCRAWL

✦ AI summary

HEXCRAWL is a turn-based dark fantasy RPG where you traverse a procedurally generated world one hex at a time, battling over 100 unique boss encounters and managing survival through dwindling supplies, treacherous terrain, and lethal tactical combat. Your power comes entirely from what you carry—weapons, armor, and trinkets—forcing constant inventory choices as you explore 20+ terrain types, uncover hidden ruins, and push deeper into deadlier regions where the world answers your ambition with increasingly brutal consequences.

HEXCRAWL is a turn-based dark fantasy RPG focused on overland exploration, survival, and hard choices. You cross a procedurally generated world, one hex at a time, committing to each step as the land, the weather, and your dwindling supplies push back.Terrain slows or strains you. Time passes. Hunger sets in. Random encounters—combat and non-combat—can reward you, wound you, or end the run outright. There is no safe route and no guaranteed progress, only judgment calls and their consequences.The world spans more than 20 terrain types, from plains and forests to deserts, jungles, swamps, mountains, and frozen tundras. Scattered throughout are ancient ruins, forgotten temples, abandoned forts, towering landmarks, shipwrecks, cities, and other sites—some offering shelter or profit, others promising trouble.Combat is tactical and turn-based, built to be fast, lethal, and readable. You’ll face over 100 monster varieties and 100+ unique bosses, from roaming threats and regional tyrants to legendary dragons and endgame horrors. Each boss is distinct, drops unique loot, and permanently shifts the balance of risk and reward.There are no traditional character levels. Power comes from what you carry. Weapons, armor, trinkets, consumables, temporary boons, and lingering hexes define your build from moment to moment. Inventory space is limited, forcing hard choices about what’s worth hauling forward.Progress comes through exploration—discovering new hexes, uncovering secrets, surviving encounters, and claiming rewards worth keeping. Clear zones to unlock deadlier regions and higher-stakes threats. Push too far, and the world answers in kind.

PLANNED FUTURE FEATURES:

Currently the zones are procedurally-generated and potentially endless in number and configuration, but future plans include crafted settings as well as a Creator tool allowing users to design their own maps for others to explore, one hex at a time.

Other plans for future expansion include:

Core Gameplay:
  • Mounts System — Horses and other mounts that increase movement speed and inventory capacity at the cost of additional rations
  • Multi-Room Delves — Chained combat encounters leading to bosses in deeper dungeon-like sites
  • Upgradeable Bastions — Clear entire zones to claim and upgrade personal strongholds with forges, libraries, and training halls
  • Roaming Bosses — Powerful enemies that move across the map, creating dynamic threats
  • Map Pins & Notes — Place custom markers and notes on the world map for personal reference
Advanced Systems:
  • Zone Events & Invasions — Regional disasters and invasions (Elemental Forces, Undead Marches, Demonic Armies, Celestial Hosts) that transform entire zones until their Overboss is defeated
  • Seasons & Moon Phases — Calendar system with seasonal effects and moon phases that influence encounters, including lycanthropes that only appear during full moons - NOW ADDED!
  • Crafting Systems — Alchemy, Enchanting, and Smithing to create and enhance equipment
  • Classes, Ancestries & Zodiac Signs — Character customization options that affect starting stats and abilities
  • Factions & Reputations — Build relationships with different factions that affect encounters and opportunities
Content & Modes:
  • Expanded Settlements — Cities and towns with their own explorable maps
  • Quests, Bounties & Achievements — Structured objectives with rewards, including fetch quests and exploration milestones
  • Survival & Nightmare Modes — Increased difficulty modes for veteran players
  • New Zone Themes — Exotic realms including an Underworld and other themed regions
  • Sea Events — Special encounters during ocean voyages including storms, sickness, and opportunities
Community & Customization:
  • Creator Mode — Design and share custom worlds for others to explore
  • Solo Story Mode — Randomly-generated story prompts for narrative-focused play
  • Guildmaster Mode — Manage an Adventurer's Guild, sending multiple characters and parties on missions
  • Visual Gallery — Journal feature showcasing discovered monsters, bosses, items, and locations in a honeycomb view
Quality of Life:
  • Controller Support — Full gamepad compatibility
  • Campsites — Designated safe locations for rest and recovery - NOW ADDED!
  • Bestiary in Journal — Interactive visual gallery of encountered creatures

HEXCRAWL — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

HEXCRAWL offers a gritty, atmospheric hexcrawl experience with solid art, sound design, and satisfying exploration mechanics that evoke classic tabletop D&D, though combat remains simplistic with dice-roll-based attacks and can feel brutally punishing for unprepared players. Players praise the random map generation, town services, and surprising depth in progression systems, but note that several mechanics still need development and quality-of-life improvements as the game is in early access.

Recommended Aug 29, 2026
There's already a very solid base here. The game has a nice gritty feel to it and the art and sounds are well done. The mechanics are straightforward with surprising amounts of depth as you progress in certain areas (towns with various shops and services offering skill training, bounties, supplies, equipment, etc.), and even the random map generation feels great - however, at this stage, combat is a bit simplistic (DnD dice rolls with few attack options) and quite brutal, with one random encounter able to flatten your poorly equipped hero when you're first starting out. To put it plainly, it still needs some mechanics built out and QoL passes, but since this is an EA game, that is perfectly acceptable and the dev is very responsive, fixing issues as soon as they are reported and also listening to player ideas and feedback. That said, the roadmap looks very robust. If all of those ideas are implemented along with more QoL features and balance, this game will be a banger of the genre.
4 found this helpful
Recommended Aug 29, 2026
Really amazing game Enjoying it Not regretting my purchase Fully recommend it
3 found this helpful
Recommended Sep 1, 2026
So much atmosphere in such a neat format.
2 found this helpful
Recommended Aug 29, 2026
As a crusty old fart grognard, this certainly scratches that BECMI itch. There isnt an overarching *reason* really emphasized for all of your exploring: you are doing it because you can and its fun. Combat is based on dice rolls, and enemies are varied and suited to the terrain you are exploring. Definitely looking forward to see where the devs take this, and would certainly advise those that like a simple exploring game that has combat, crafting and dungeon delving to get this. Its very playable so far in early access
2 found this helpful
Recommended Oct 3, 2026
fun game, a bit random, crafting is good, all in all a pleasant romp. money well spent
Recommended Sep 12, 2026
This game is simply everything I’ve been looking for in a dungeon crawler. I feel like I’m playing single player D&D…which I love! The artwork is dark and grim, the music sets a great atmosphere and there’s tons of loot and adventures to be had. I’d also like to point out that so far, the developer is very active and very responsive to feed back. This is shaping up to be one of my all time favourite games.

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