

Home_0
Mike Ten · November 7, 2024 · Psychological Horror, Hidden Object, Walking Simulator, Horror, Surreal
No store is selling Home_0 right now. We track it and will show a price as soon as one appears.
Prices last checked
Home_0 price by region
Home_0 costs $4.69 in Georgia (USD), £5.03 in the United Kingdom, €5.79 in Europe (EUR) and zł32.41 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.03 | — | £5.03 | 1 | |
| €5.79 | — | €5.79 | 1 | |
| zł32.41 | — | zł32.41 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
No store is currently selling Home_0. It released on November 7, 2024 and was developed by Mike Ten. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About Home_0
Home_0 is a psychological horror game where you play as a 9-year-old boy navigating through distorted memories of a traumatic week, searching for anomalies that will let you escape or condemning you to restart the day. Observe your surroundings carefully and make the right choices about whether to leave your house or go to sleep—progress through all 10 days to uncover the truth behind your nightmare.
You are trapped in a memory of your past. Observe your surrounding carefully to end your nightmare.
Home_0 — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game as an anomaly horror or spot-the-difference game is notorious for having obnoxious "canon" events that are difficult to tell if it's an anomaly or not. Some anomalies are just purely random and doesn't quite fit what the game is trying to be. Hence there are mostly anomalies that are disguised as an event at a certain progression. The jumpscares don't fit the game at all in my opinion. The atmosphere and the uneasy characters etc. are enough for it to be scary. I don't recommend this game as an anomaly horror game.4 found this helpful
I wanted to throw myself off the balcony the third time I reset on the ninth night BUT it is a pretty fun anomaly game if you have the patience for it1 found this helpful
An anomaly game where the anomalies can be hidden in a very sneaky places. Some jumpscares were really good.
This is hard one. It took a really long time to finish this game. First, i did not understand whats going on. So, after time i seen the changes but in the beginning wasn't really sure what to look for. The story is a dark one. Again, i wasn't aware how to end the game. So, i have to do it again. Well worth the money and time. Is it creepy? I think so. Not in the usual sense but everything fits with the story. And it looks really great. But you need to really pay attention otherwise you end up like me and missing the clues. Thanks for making this game.
not a good anomaly game
Home_0 is a compact psychological horror game developed and published by Mike Ten that proves an unsettling atmosphere can be more effective than constant action or elaborate scares. Built around a simple but clever concept, the game traps players inside a recurring nightmare where escaping depends entirely on their ability to notice subtle changes within a familiar environment. Rather than overwhelming players with enemies or complicated mechanics, it creates fear through uncertainty, observation, and the growing realization that even the smallest detail may determine whether progress continues or everything starts over. Its relatively short playtime keeps the pacing focused, delivering a complete horror experience that respects the player's time while maintaining tension from beginning to end. The core gameplay revolves around carefully studying each room for anomalies. Every successful loop requires players to determine whether the house has changed before deciding to leave or return to bed. This mechanic sounds straightforward at first, but it becomes increasingly demanding as more deceptive environmental changes begin appearing throughout the game. Objects may shift position,…
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