

When will I get Home?
ZForgeGames · 2026 · Horror, Walking Simulator, Psychological Horror, Psychological, Hidden Object
PC
2 user reviews100% · 2
This game is free to play. Get it on Steam →
Screenshots
About When will I get Home?
Eastern Europe. Housing estate life. Full-time work. Exhaustion.
And where does it all lead?The goal is simple: get home every day and sleep — and thus get rid of the hallucinations.
But the staircase is not always the same.The game ends when you have found all the anomalies.Observe your surroundings carefully.
Don't miss any changes.If you find an anomaly, press the RED button in the elevator.
If you can't find it, press the GREEN button.When Will I Get Home? is an anomaly-finding walking simulator,
inspired by our own staircase.Available in Hungarian and English.Playing time: 30–120 minutes
And where does it all lead?The goal is simple: get home every day and sleep — and thus get rid of the hallucinations.
But the staircase is not always the same.The game ends when you have found all the anomalies.Observe your surroundings carefully.
Don't miss any changes.If you find an anomaly, press the RED button in the elevator.
If you can't find it, press the GREEN button.When Will I Get Home? is an anomaly-finding walking simulator,
inspired by our own staircase.Available in Hungarian and English.Playing time: 30–120 minutes
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Since this is an anomaly game, the rules are pretty straightforward and shouldn't give you much trouble if you've played this type of game before. In short, you have to look for differences between rooms, or notice when there aren't any. The first floor always serves as the template, showing how the location is supposed to look, so it's worth memorizing every little detail because everything matters. The objective is simple. Look for a single anomaly or difference. There's always only one, so once you spot it, you already know what to do. The tricky part is that some floors don't have an anomaly at all. Those ended up being the hardest for me because I constantly felt like I was overlooking something. That uncertainty usually followed me all the way to the elevator when it was time to make my choice. If you found an anomaly, you press the red button. If the floor looked completely normal, you press the green button and hope you made the right call. You'll find out immediately because the elevator either continues upward or drops back to the ground floor. If it goes back down, you've made the wrong choice and have to start over from the beginning. This quickly becomes frustrating…4 found this helpful
This is a solid anomaly game just learn from my mistakes and don't poke the bear. 7.5/10 https://youtu.be/BF2eGoYdCh8?is=1hsyZSl7C0MLOpvN3 found this helpful
Disclaimer: I have received a free, advance copy of this game for closed beta testing and a honest review. This is a simple, yet fun first-person anomaly searching game, where you play as a dead-tired man trying to get to his bed in his Soviet-style block of flats, but there are strange things afoot. In his fever-dream-like state, every floor seems the same at first, but there are some that show subtle differences or surprise encounters. Your task is to guide him by pressing the appropriate buttons in the elevator: red if there's something different about the current level and green if it correlates to the first one. This game was made by a single, self-taught developer in UE5, and has a very dense Eastern-European atmosphere which will click with you, either because it's a novelty concept, or -if you grew up in a house like this- the sheer familiarity of the hallways. In a world where triple and quadruple "A" games flop, small and fun games like this are a breath of fresh air. It doesn't force your hand, and doesn't overstay its welcome, just aims to give you a good time while you play. I'd very much recommend it to anyone who has the "grand game fatigue" that has struck so …3 found this helpful
I really enjoyed the game. I'm not Eastern European, I'm West Asian, but the house where I grew up is somewhat similar, so the game really stressed me out. I really like that there are no silly jumpscares and the feeling of tension is subtly ingrained in the background. After all, you'd jump even if a cute cat suddenly darted out in front of you. :) It could be even better if they added more anomalies, more details, and an easy mode that tells you which anomalies you missed and made a mistake.2 found this helpful
All anomalies ,Full game: https://youtu.be/Dyks2lIp8aQ2 found this helpful
It took me a while to find all the anomalies. Many of them are quite difficult to spot, they are very subtle. More challenging than in the other anomaly games I've played. The game has plenty of scary moments, but they're creative and not just simple jump scares.2 found this helpful
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