

Forgot
Maxwell Whitebaker · 2025 · Choices Matter, Hidden Object, Psychological Horror, Puzzle, Walking Simulator
PC
Very Positive92% · 97
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About Forgot
Forgot is a short anomaly hunting horror game. You play as a boy who is imprisoned at home with his grandparents. But is this really your home and are you sure those are your grandparents?You want to leave, but no exit leads to the outside. The rooms are looping endlessly and time seems to be standing still. It is midnight and "grandmother" won't let you leave before the morning. She keeps feeding you cake and sends you back to your room. Sometimes your surroundings change and sometimes they stay the same... Look out for anomalies and make a decision:Are there anomalies at home?The cake is poisoned, do NOT eat it and leave immediately!Does everything look normal?The cake is safe and delicious, make sure to eat it on your way out!Only if you make 12 correct decisions in a row, the morning will come and the path to freedom will open.Playtime: 15 - 60 minutes
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Forgot is a good anomaly game. It captures the creepy atmosphere of being in an old American household with a grandfather and grandmother who are possessed and evil. The anomalies are solid (33 in total), with some being better than others. The most interesting one, in my opinion, is the Backrooms anomaly. However, I do think it was prolonged and should have been a little less tedious. The random chase sequence was also pointless and wasn't scary. The only frightening part was the jumpscare when the grandmother suddenly appears in the wheelchair, though that was kind of expected. I eventually realized that all you had to do was jump on the pipes and then onto the boxes to the left, which is a little dumb. What's even worse is the door-guessing loop, where you have to restart if you get even one door wrong. Thankfully, there aren't too many doors to remember in a row, and it's not that difficult. Even so, that section ends up not taking as long as everything before altogether. Are some of the anomalies subtle? Not really. At first, you aren't keeping track of as many things as you will later on, but as you learn the game, it becomes easier to spot anomalies. It's not too obnoxiou…4 found this helpful
Short and good fun with the scares actually being a bit creepy at times and not cheap jump scares with the exception of one which is the maximum amount of jump scares any horror game should have. There's actually a mini story that explains why things get so jumbled up at times and is actually a sort of sweet awareness message. The gameplay itself is fine and the loop of being able to spot the difference in the room isn't too hard and there are actually a decent amount of changes to keep the loop from getting boring if you go through a reset from getting it wrong once. In addition, there is an [spoiler]extra location inspired by The Backrooms which deviates from the main game but is still fun to explore due to the shift in gameplay from "find the anomaly" to adventure/escape room for a short bit.[/spoiler] The conversion from looking at rooms through cameras to first-person exploration is nice for a game of this type as well. Overall, the game isn't too long and is good for at least one playthrough if you like these type of games.2 found this helpful
A must buy anomaly game with lots of surprises and absolute hidden gem. Take every opportunity to explore every direction. Worth every penny, and some!!!2 found this helpful
A short and catchy game based on Exit 8 but with much more detail since it takes place in a house. I was still a bit disappointed, though, because I saw a lot of funny clips on Twitch streams when there aren't actually that many in the game. For those struggling to beat it, I'm planning to make a guide.1 found this helpful
Forgot is a tightly focused psychological horror experience that embraces minimalism while still managing to leave a lingering impression. Developed and published by Maxwell Whitebaker, the game places players in a looping domestic setting viewed through the eyes of a child, immediately establishing a tone that feels both vulnerable and quietly disturbing. Rather than relying on overt scares or complex systems, it builds its identity around subtle unease, asking players to pay attention to their surroundings and question what they think they know. This simplicity is deliberate, creating an experience that feels intimate and slightly disorienting from the very beginning. The central gameplay revolves around identifying anomalies within a repeating environment, a concept that has become more common in recent indie horror titles but is handled here with a notable sense of restraint. Each loop through the house encourages careful observation, as even the smallest detail could signal that something has changed. Objects may shift position, lighting might subtly alter, or the environment may warp in more unsettling ways. The tension comes not from action but from perception; the player i…1 found this helpful
Excellent game. The backrooms level was a hoot.
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