

Home Designer - Makeover Blast
Mad - Data · 2021 · Casual, Match 3, Puzzle, 2D, Singleplayer
PC
4 user reviews75% · 4
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About Home Designer - Makeover Blast
Help your clients in this match3 game turn their drab living space into fantastic rooms! Solve matching puzzles to design and decorate the perfect home with beautiful furniture! From Rustic to Modern, from Contemporary to Victorian, from Shabby-Chic to Industrial. Do you have what it takes for the most addicting puzzle game ever? Your clients are counting on you to make their dream home comes true!
Features:
- Design and decorate a variety of rooms like a Living Room, Bedroom and Dining Room!
- Enjoy puzzle gaming that gets just a bit more difficult gradually as you progress through the levels!
- Bright coloured levels, satisfying POWER-UP animations!
- Play hundreds of addicting BLAST puzzle levels and unravel interesting stories of each client!
Features:
- Design and decorate a variety of rooms like a Living Room, Bedroom and Dining Room!
- Enjoy puzzle gaming that gets just a bit more difficult gradually as you progress through the levels!
- Bright coloured levels, satisfying POWER-UP animations!
- Play hundreds of addicting BLAST puzzle levels and unravel interesting stories of each client!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Home Designer - Makeover Blast is a free mobile app that's been dumped on Steam as a paid product by the morally bankrupt developers, HH Games. It's a basic match-3 game with a "home decoration" theme that doesn't change much about the fact this is a lazy Bejewelled ripoff. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so muc…2 found this helpful
I am giving this a lukewarm recommendation. The basic premise: play match-3 boards to unlock furniture in order to decorate three different rooms. The match-3 puzzles satisfyingly escalate in difficulty, introducing and then combining gimmicks such as irregular board layouts, breakable crates and canisters, expanding foam, bubble barriers, stacked cups, durable piggy banks, popping toasters, illuminating lightbulbs, and color-coded urns. Making larger matches spawns powerups on the board that explode in set patterns, and you also have an inventory of one-use tools to help you clear objectives faster. Tools can be replenished by ranking up your designer prestige, completing 10 levels in a row to unlock a loot box, or spinning a prize wheel every 30 minutes. The design element of the game is pretty bare bones, though. Each room has a set number of possible items placed in predetermined locations, and there are only three variations of each item to choose from. You are given a suggested plan to follow, but you can keep solving match-3 boards to unlock some of the alternate furniture if you want to play around with different configurations. The reason I can't full-heartedly rec…1 found this helpful
This is a frustrating game. There is minimal decorating, because you spend the low money amounts on the hard puzzles. I have played 58 hours and have gotten maybe a piece of furniture. Bummed, could of made way better for the consumer.
pretty kwl game reminds m of candy crush with the puzzles
I played until the second room. Some levels seem to be designed that you *must* use tools. The blocks drop that they are in a checkboard style pattern so that you never have the chance for two similar blocks beside. Very frustrating.
Just honestly a basic match 3 game that is bland and repetitive, it isn't worth the time of a 9 year old if they didn't put the game down in under 5 minutes. Even if you do play through the whole game it would take an estimate of close to an hour. Not worth it in the slightest.
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