

Hyper Tunnel
Gyxos · 2024 · Action, Shooter, Space Sim, Boomer Shooter, Bullet Hell
PC
3 user reviews100% · 3
Compare prices in Official Stores
Screenshots
About Hyper Tunnel
Hyper Tunnel is a single-player roguelike 3d action game.
STORY
Somehow you've crash landed on a lunar body, pilot your recon ship, and find a way off this rock!MECHANICS
- 6 degrees of freedom: Fly and fight in first person with 6 degrees of freedom
- No checkpoints or saves: Each time you die you're back to the start
- Controls: Smooth and accurate controls
- Difficulty: Multiple difficulty levels makes for a challenging yet rewarding experience
LEVELS
- 4 levels: Each with a different theme
- Dynamic Layouts: Levels are different in each play-through
- Puzzles and Traps: You'll need to solve puzzles and overcome traps to progress through each level.
- Secrets + Pickups: Find secrets to get new weapons, repair your ship, and boost your ships abilities.
COMBAT
- Engage Enemies: Dodge incoming projectiles and send your own back at the enemy.
- Weapon Choices: Enemies come in all shapes and sizes, choosing the right weapon and engagement range is key to overcoming them.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Challenging game, requires good awareness and fast reactions, definitely give it a go if you were a fan of Descent.1 found this helpful
Works brilliantly on my super wide screen. I loved how the maps are generated fresh every time. I really enjoyed the visual effects on the galaxy as you play through, and the surprises you get when you go through some doors. I've missed the odd secret room, but I'm getting better. Good game and I'll be playing more! Highly recommend!!!!
Brings back the best fast-paced low gravity mine shooting action, like Descent but with its own variation on it. Lots of fun to hoon around shooting things, trying not to die on EXTREME difficulty.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











