

Hyperspace Dogfights
Sleeper Games · May 14, 2018 · Roguelite, Loot, Bullet Hell, Sci-fi, Colorful
Buy Hyperspace Dogfights from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Hyperspace Dogfights — official stores
Hyperspace Dogfights price by region
Hyperspace Dogfights costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), CA$12.99 in Canada, A$14.99 in Australia, NZ$14.99 in New Zealand, R$19.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.99 | A$14.99 | — | 1 | |
| NZ$14.99 | NZ$14.99 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hyperspace Dogfights
Pilot a customizable jet through intense 2D dogfights across seven zones, completing randomized objectives and facing off against ten unique bosses while building synergistic loadouts from 250+ items and 90+ weapons. Master the harsh difficulty by piecing together weird jet builds where items interact in unexpected ways, then test yourself further in twelve challenge modes or push into endless survival.
Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.
Hyperspace Dogfights — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Really, seriously fun. Got it for a song. I was sold by the tagline of "Luftrausers but as a Rouge-like campaign", and while that is an accurate description it's worth noting that this game executes that about as well as I imagine it could be. Considering this just kind of randomly caught my eye it is criminally underrated and deserves another recommend.1 found this helpful
[b]TL;DR:[/b] This game is amazing, and one of the best games I have ever played on keyboard. It's responsive, difficult and engaging, performs great, and it's one of the best purchases in my library. Hyperspace Dogfights feels like a pinnacle of its genre. I bought it because I was a huge fan of the Hyperspace Anthology, and deeply respect the developer, Stefan Widany (creator of not only many good game jam games, but also the first big mod for FTL: Faster Than Light, called "Captain's Edition"). I made the call to buy the Crew Edition from the start, and it was a good idea to do so. It takes the best lessons from all the games released at the time, and combines them with hilarious writing and flashy effects to keep you coming back every time. [h2]Non-spoiler praise[/h2] Hdogs brings something to the table that you don't see much outside of games like Titanfall: Complete skill expression. The movement system is built in such a way that you can always push your jet just a little further, jump a little bit later, strafe in a different direction while shooting, put one more bullet into the enemy. Your reaction speed and finger precision are the limit. Said movement is controlled …1 found this helpful
I'm older, I've never been into overly twitchy/fast-paced games, and "bullet hell" is always a turnoff for me. I've always liked more medium-paced, physics-based games. If you're like me, hold up a sec and check this out. Hyperspace Dogfights is a fantastic game, like a more physics-based, Finnish-style cave-flyer Time Pilot.* — DETAILED GAME SUMMARY (Skip if you just want the bottom line) — The main gameplay loop is flying around a super-fighter with some sort of randomized weapon loadout, fighting never-ending waves of enemy fighters, bombers, gunships, tanks, boats, AA gun emplacements, etc. Each enemy killed gives you credits you can spend on upgrades. In each level, you have a definite mission to complete, and once it's completed you can either leave right away, or stick around to blow more enemies up to earn more credits. The difficulty in each level grows over time, so the reward/risk ratio increases. There's always a pull to stick around to earn enough points to stay ahead of the curve. Once you've completed a level, you go to an intermission screen where a (usually unrevealed) upgrade is offered for a certain amount of points -- a different gun you can switch ba…1 found this helpful
I've heard here and there that the developer saw this game as a flop, which I find nearly incomprehensible, because I genuinely adore this little game. I still haven't found everything there is to find, but the Hyperspace universe fascinates me and I sure as heck wanna see more of it. Smacks of the Culture
I AM A DOG OF WAR Hyperspace Dogfights shows that bigger and more popular does not equal better by being one of the most fun, unique and well designed roguelikes ive played in a very long time, everything down to the sound design and upgrade choice are nigh-perfect and i only yearn for more. Praying for a DLC, Sequel, Spiritual Successor or just anything thats more Hyperspace Dogfights in the future.
Big fan of Hyperspace Deck command so I had to check this out. It is a bit rough around the edges, I think understandably since it was the dev's first game published on Steam, but there still is a lot I like here. The kinetic action and sound design is on point here, everything feels impactful and cronchy. The action is super fast and engaging, lot's of upgrades, weapons and unlocks to keep the gameplay fresh. I can see myself sinking a lot of time into this. My two main complaints are: [list] [*]The clouds look absolutely ugly, wish I could just turn them off, because they are constantly in my vision. I think the graphics and aesthetics generally work well, but just this one element is bugging me. [*]I couldn't get my controller to be recognized. Not such a big deal, I can play with mouse+keyboard just fine, but controller would be my preference. [/list] I wish Sleeper Games was more popular so that the dev could spend some extra time on polishing and QoL, there's really something special in each of them. I'll be doing my part, I am now 100% a Sleeper Games fan and will get all of them eventually.
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