

Hypnosis Reveries
Jessien · 2022 · First-Person, VR, Abstract, Minimalist, Philosophical
PC
Positive85% · 13
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About Hypnosis Reveries
Based on the Jessien's interdisciplinary research in VR related fields over the past decade, HYPNOSIS REVERIES takes an abstract and minimalist approach to tell a story about growing. Through a 20-minute exploration experience, you will step into a mental maze, looking back at the important moments that changed you, and see yourself again.
*HYPNOSIS REVERIES is originally a large-space VR experience using a redirected walking algorithm invented by Jessien.
*The current version available on Steam is a remade version, supporting Standing and Sitting modes.
*HYPNOSIS REVERIES is originally a large-space VR experience using a redirected walking algorithm invented by Jessien.
*The current version available on Steam is a remade version, supporting Standing and Sitting modes.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's way too expensive for such a short student project. I think it would be better suited for an art installation in a museum where you're probably already in the right mindset. Also I encountered a game breaking bug, that forced me to restart. This is catastrophic for these kinds of "games".15 found this helpful
To be honest, I didn't expect to go through such an experience. It certainly doesn't feel like a game in the classic sense. Considering how our definition of a game has evolved over time, it's more of a modern indie game. The first two games I think of as similar experiences are "The Witness" and "Journey". It does't mean the volume of this content is comparable to those two. It's that they use a form like this to express meanings that cannot be expressed directly in words. Due to VR's unique sense of immersion, most VR games are sold on strong sensory experiences. However, this content is a very bold attempt to take this minimalist approach in the opposite direction. In terms of the result, it did the narrative effect that I had not expected. For the first 70% of the experience, I thought it was a low-difficulty VR decryption game. Until it occurred to me that these abstract geometric shapes were actually symbols of human beings, that they were alive. The first thing I felt was guilt. Because up until then, I had used them as tools for my own purposes to satisfy my curiosity for exploration. This reminds me of the unintentional harm my ignorance did to people around me a long t…7 found this helpful
For those who don't know, this project was originally an VR installation exhibited in multiple film festivals and art conventions across China. It uses redirected walking algorithm to solve the issue of locomotion. It manipulates your sense of distance and turning angle to make sure you can continuously walk in the whole course of the experience without hitting any physical walls. I was very impressed by the artists' level of execution of combining the continuous sense of uninterrupted walking experiences and the abstract storytelling. The Steam version cannot utilise such a feature because users all have different types of play spaces, but it still captures the essence of the original work. This very reflexive piece of artwork is about the artist's experience of growing up and being an artist in China. It is demonstrated in an very abstract way, so anyone may find their own sense of resonance in it. Contrary to popular belief in the West, the problems faced by today's Chinese youth is not necessarily anything related to political struggle. Instead, it is precisely the disciplinary power coming from the alienating market capitalism that is producing a single narrative for everyone…5 found this helpful
this is insane2 found this helpful
Different from the VR experience with strong immediate positive feedback or strong entertainment features in previous cognition, this work is more like a work of art and a relatively innovative attempt. In its minimalist narrative style, many images, such as the interaction of different shapes, have symbolic meanings. As I watched, I felt like I was floating up in the air and looking down on the crowd. As I experience more in life, I may look back and see more of myself.1 found this helpful
Looks like a pretty swell experience, but I quit after a few minutes. The soundtrack has that trendy/annoying "toddler messing with the volume knob" feel (side-chain compression or LFO controlled VCA, whatever). Besides just sounding like crap, it actually makes me a tad nauseous. I'll try it again later without the "musick."
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