I Have Been Here Before?

I Have Been Here Before?

Studio Vodka · December 31, 2026 · Exploration, Interactive Fiction, Simulation, Puzzle, Walking Simulator

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No store is currently selling I Have Been Here Before?. It released on December 31, 2026 and was developed by Studio Vodka. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About I Have Been Here Before?

✦ AI summary

I Have Been Here Before? is a dreamlike first-person exploration where you wander through impossible, nostalgic spaces that feel hauntingly familiar yet subtly wrong, guided only by atmosphere and environmental discovery. This short, surreal journey trades traditional objectives for the creeping unease of collective memories and liminal architecture that shifts with every interaction.

A short, dreamy first-person exploration that trades traditional objectives for déjà-vu, nostalgia, and the quiet unease of places that remember you wrong.

Introduction

It all starts in this one room. Just a space where others pass by, pass through, without ever halting. It was a beacon to you - why did it feel endless, as if you'd come out again and again in the same space, were you to enter it? It feels infinitely familiar, like you have been there before, but you are sure you haven't.

As if you are moving through a dream, you start exploring the space, and you realise you want more. More of whatever it is it gives you. Are all these liminal spaces the same, while being different? While you progress, with every layer, you feel you are being pulled in deeper. Just when you think you hit the bottom, it lives on.

Some of these places exist in real life, others only in dream states - of the maker, or perhaps of you, the player. A surreal exploration through familiar yet impossible architecture: collective memories surface, evoking nostalgia for a place that perhaps never existed.

Key features

  • First-person, singleplayer exploration focused on atmosphere
  • Simple, tactile interactions that alter spaces and unlock new areas
  • Progression through environmental discovery - no inventory
  • Dreamlike architecture and an 80s / 90s-tinged nostalgic aesthetic

Gameplay

  • Walk, run, look: straightforward first-person controls
  • Interact with objects and mechanisms (switches, panels, doors)
  • Environmental triggers reshape or reveal parts of the level
  • Emphasis on mood, tension, and the feeling of dreamstates and déjà-vu
  • No combat or complex puzzles - experience and interpretation drive progress

Estimated playtime

Approx. 30 minutes - 2 hours (depends on exploration depth)

I Have Been Here Before? — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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