

I Made Myself a Ship
Draih · 2024 · Sci-fi, Singleplayer, 2D, Space, Action
PC
3 user reviews100% · 3
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About I Made Myself a Ship
The rest of the universe is very dangerous. Use that to your advantage.
I Made Myself a Ship is a game about systems and components, using them to add and upgrade the capabilities of your ship to destroy more enemies in your quest to decimate everything and collect it for yourself.

Destroy enemy ships to collect systems and components, then place systems on your ship to add effects. Add homing to your shots to make sure they hit, fire volleys of shots to take down larger opponents, add explosions to wipe out multiple ships at once, reinforce your hull to fly straight through enemies, shield yourself to survive, and so much more.

Attach components to your systems to increase their effects. Scaling up systems makes them stronger, as long as you can make room for them. Every system can be scaled up, leaving you with a hard choice: to use a large variety of systems, or just a few very powerful ones. Or something in between?

Not everything is about weapons, however. Want to be tanky? Use barriers to maintain shields to survive longer. Want to go fast? Or faster? Or faster still? Add components to your engines system until you're satisfied. One of the main design goals of the game is to let you build the ship you want to build, as long as you can cover the energy costs of whatever you want to do. It's your ship, make it yourself.

Your ship can be very agile, letting you dodge and weave around enemies. Maneuver around enemies and asteroids to survive, and use various weapons to destroy everything that comes close.

I Made Myself a Ship is a very fast paced game, where both you and the enemies fly and die at high speeds. Overwhelm everything you face as you take down larger and larger opponents, collect their resources, and build yourself larger and larger to become unbeatable.
I Made Myself a Ship is a game about systems and components, using them to add and upgrade the capabilities of your ship to destroy more enemies in your quest to decimate everything and collect it for yourself.

Destroy enemy ships to collect systems and components, then place systems on your ship to add effects. Add homing to your shots to make sure they hit, fire volleys of shots to take down larger opponents, add explosions to wipe out multiple ships at once, reinforce your hull to fly straight through enemies, shield yourself to survive, and so much more.

Attach components to your systems to increase their effects. Scaling up systems makes them stronger, as long as you can make room for them. Every system can be scaled up, leaving you with a hard choice: to use a large variety of systems, or just a few very powerful ones. Or something in between?

Not everything is about weapons, however. Want to be tanky? Use barriers to maintain shields to survive longer. Want to go fast? Or faster? Or faster still? Add components to your engines system until you're satisfied. One of the main design goals of the game is to let you build the ship you want to build, as long as you can cover the energy costs of whatever you want to do. It's your ship, make it yourself.

Your ship can be very agile, letting you dodge and weave around enemies. Maneuver around enemies and asteroids to survive, and use various weapons to destroy everything that comes close.

I Made Myself a Ship is a very fast paced game, where both you and the enemies fly and die at high speeds. Overwhelm everything you face as you take down larger and larger opponents, collect their resources, and build yourself larger and larger to become unbeatable.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short and sweet, though I may recommend obtaining during sale. The demo is about 1/4 of game's length and gives you a good idea of what you get. Gets very fast-paced mid to late-game, so I personally ended up building a lot of regen to survive. This seemed to be the answer to just about every obstacle, apart from a few bosses, so I felt that I didn't really have to mess with most of the systems in the game available, abandoning guns entirely. This, of course, contradicts another review that says bullets are the answer, so perhaps that implies multiple viable strats. Though given how fast enemies get, I struggle to see a non-survival focused ship make it through. Music is pretty good, the screens hake when things are hit can get a bit distracting, but it can be adjusted in the settings. Game also offers "half speed" "half damage taken" options in the settings, should things be too hard. Overall pretty decent if you know what you're getting into, though I admit I wished there was a bit more to it, perhaps boss themes seperately, fancier death effect, aka, flair. Developer also has made "I made myself an AI", a solid puzzle game, which I recommend.2 found this helpful
Nice game, love the music design. Played the demo for a while and then decided to buy it a bit after, it gets a bit hard towards difficulty 3 and most strategies are worse than just a lot of bullets. Would recommend trying the demo then the full game! It gets a bit repetitive after a while though, maybe try catching it on sale (still good tho)2 found this helpful
Wonderful style on a simple gameplay loop. Gets difficult after some time, but not excessively so. Give the demo a go
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