iaidoka_interlude

iaidoka_interlude

Blaze Epic · 2015 · Action, Indie, Platformer, Pixel Graphics, Retro

PC
Mostly Positive76% · 70
Best price
$0.99
lowest tracked $0.49
Steam Buy at Steam

Compare prices in Official Stores

Steam
Steam
Standard Edition · Steam
$0.99
Buy

Screenshots

About iaidoka_interlude

A pseudo 8-bit action platformer taking a bit of inspiration from film-noir and samurai dramas, iaidoka_interlude applies a few parkour and fighting game influences to mix up familiarity with a little uniquity.

Features:
  • A pseudo 8-bit gaming experience
  • Overcome various platforming challenges
  • Encounter various enemies
  • Supports Xbox One and Xbox 360 Controllers (recommended)

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 8, 2026
2 games in one hell yea and groovy soundtracks this is the goodest $1 you can spend
Recommended Feb 28, 2026
when you want to be a ninja but dont have time to be fancy
Recommended Nov 22, 2025
A very good 8-bit game, it is great as the graphics, gameplay, difficulty and stages are all great and it is worth it's price tag (Props to the game dev for such a good game)
Recommended Nov 5, 2025
I'm a big fan of NES games in general, and this feels just like a tighter NES game. The platforming is clean, controls are very tight, music is great and I love the artstyle. I can't fault this other than it's a little short - I would have loved more or a randomizer maybe. Something to make me squeeze more out of this game because as of writing this, it took me 1.3 hours to beat the game, going back to a couple stages to get the "less than 10 deaths" achievements.
Recommended Nov 5, 2025
good difficulty make no. 2
Recommended Oct 29, 2025
Short, simple and surprisingly fun. I wasn't hoping for much considering how cheap iaidoka is, but it is well worth the price. It's just important to have the right expectations before you play; if you're looking for a traditional platformer with fighting elements, this isn't it. It's moreso about timing and figuring out the pattern of each level.

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