

Incident Commander
BreakAway Games · 2020 · PvE, Strategy, Simulation, Co-op, Multiplayer
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About Incident Commander
Incident Commander uses a light-hearted approach to the Incident Command System. The focus is on operations. Players control police, fire, EMS, air operations, school, CERT, and public works units in real-time to deal with the emerging disaster.

The game supports one to four players. A tutorial and nine scenarios provide many types of challenges, including fires, chemical spills, electrical hazards, active shooter, casualty collection, and more. The town mayor will keep an eye on your progress and track Public Safety and Incident Budget. Are you up to the task, Commander?
key Features
- Bird’s-eye view of 3D world with animations and special effects such as damage from fires, toppled utility poles, chemical spills, and explosions
- High quality sound effects and voice acting helps bring the action to life!
- Deploy and control police, fire crew, EMS and dozens of vehicles to contain and neutralize incidents over 9 unique missions
- Includes 20 different types of teams and their vehicles, from School Resource Officer to HAZMAT
- Cooperative multiplayer feature supports up to four players
- Get a grip on the mayhem and keep the situation under control with Mission Objectives
- Access and challenge your own best public safety and incident budget scores directly from the cloud
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the rare take on emergency management gameplay and its small download size with online co-op support, but widely criticize the game as unfinished abandonware with only nine short missions, poor UI, inconsistent mechanics, and minimal depth that becomes repetitive once you understand the simple right-click strategy. Most agree the concept had potential but the developers abandoned development after early access, leaving a buggy, overpriced experience that lacks the complexity promised by the incident management premise.
Game is abandonware as far as I can tell, it's not refined at all, has only a couple missions with hardly any replay value, and the entire thing is an asset flip. I liked the concept, the mission ideas are neat, but it's really just "spawn everything in the game in the first minute and then right click the center of the mission." Not actually worth purchasing, especially now that it's never getting another update to fix problems, let alone add anything.2 found this helpful
So much potential, but it feels like the developers gave up. Once the game left early-access, that was it. Basic controls of units.1 found this helpful
I liked the game but it is buggy and very unclear, got it on sale so I might keep it but I was thinking of returning it. Had great potential
It is fun
Worth 2 bucks not 20. Its to basic, lacks a good tutorial and is buggy.
This was billed as an incident management game, but at some point seems to have jettisoned all the complexities of that to become a very, very basic RTS. Pitiful amount of content, awful UI/UX, extreme micromanagement and inconsisted design choices (fire trucks don't need drivers to move, but Police/EMS do. CERT can tell a civilian to stop standing in a pool of acid but a firefighter can't, no-one knows first aid...) makes it an honestly pretty lousy game. Even Emergency did it better years ago, jank and all.
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