

Intergalactic Cleaning Squad
Rigid Games · 2026 · Casual, Space, Arcade, Retro, Isometric
PC
5 user reviews80% · 5
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Screenshots
About Intergalactic Cleaning Squad
Someone's gotta mop up this mess. Might as well be you.
The universe has a bit of a problem - 25 levels worth of monsters, creeps, and cosmic troublemakers who clearly didn't get the memo about keeping things tidy.Enter the Intergalactic Cleaning Squad: three fearless fighters armed to the teeth and ready to scrub the galaxy clean. No refunds. No Survivors.Blast your way through increasingly chaotic battles, unlock 15 upgrades to turn your squad into an unstoppable sanitation crew, and restore peace one exploding enemy at a time.Too tired to save the universe yourself? No judgment. Flip on idle mode, grab a snack, and watch your squad handle the dirty work automatically. They're professionals.
Features:
- 25 levels of fast-paced, arcade-style extermination
- 15 upgrades to customize your cleaning loadout
- Stylish 2D isometric pixel art with optional retro vibes
- CRT shading options for that authentic "found this in my grandpa's basement" look
- An original soundtrack that slaps
- Idle/Automatic mode for the strategically lazy
- Available in 11 languages (aliens not included)
The galaxy's not gonna clean itself.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I feel slightly rage baited by your title art, I mean I like the uncanny look, reminds me of some game covers from back in the days. It's just a 90 minute clicker game, not a particularly complex one, I guess I just expected a little more grind out of it, something like a hard mode perhaps, or an endless. It does not have any support for replay value, you pretty much done when you finish your 60 minute run, you could try the idle mode, but it's really not that interesting. Perhaps you could have done a little more with the aiming features, it's kinda neat that you have to follow the enemies with the pointer as they try to dodge it, but why not make something where the enemy chargers a slow projectile, and you could choose between hitting the enemy or the projectile, kinda like a bullet-hell clicker hybrid. Otherwise the game is pretty basic, you have 3 characters with various DPS/economy upgrades, most of them are generic stat buffs, but I do like the look of the rockets and such. Maybe you could also use more optional objects to shoot, flying HP packs, buff crates, things like that. I didn't beat the game on a first try, but the strategy is a little basic, there is a specific u…18 found this helpful
I really like the style and look of the game, a bit retro, cheesy dialogue and lots of clicking it even has an auto play mode. It is a short game but a lot of fun, i recommend it!1 found this helpful
Some promising elements and an appealing style, but the gameplay is disappointing (either that or there are major gameplay features I am just missing). Feedback between upgrades and a sense of being stronger is almost entirely lacking in both visual feedback and perceived effectiveness. It's unclear that the healing upgrade does anything substantive, for example. Player choice is minimal and seems to have almost no impact, yet the game is missing the sense of growth and progression that makes idle games fun. I hesitated to post this review because I felt like I must be missing something, but after looking around some, I couldn't find any evidence that there's more to it. And if there is more to it but I can't find it despite my best efforts, that's a problem too.
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