

Jelly in the sky
Zolden Games · 2017 · Action, Physics, 2D
PC
Mixed54% · 117 📉 Recent reviews down 41%
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About Jelly in the sky
This is an innovative, physically realistic 2d artillery game. The whole game world - is a physics simulation! But on a deeper level than you ever seen in games. There's no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permutating matter.
Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.
The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.
On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.
This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.
Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.
The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.
On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.
This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Jelly in the Sky is a small but strikingly experimental title that approaches the 2D artillery and destruction genre from an angle few games dare to explore. Instead of relying on traditional tile-based terrain or fixed environmental rules, it builds its entire world from fully simulated, malleable particles. Every wall, every platform, every chunk of ground is made of matter that reacts dynamically to explosions, collisions, and weapon impacts. This gives the game an immediately distinctive identity: battles play out not on a static map but on a battlefield that constantly reshapes itself, collapsing and contorting as players fire their weapons. The premise is simple, but the execution opens the door to chaotic, unpredictable sequences that make each match feel different. The greatest strength of Jelly in the Sky lies in the sense of physicality at the heart of its design. Explosions don’t just chip away at preset destructible spots—they carve through terrain in jagged, irregular ways, sending debris tumbling through the air or triggering chain reactions that alter the flow of combat. Players can create makeshift tunnels, topple structures, or blast entire sections of the level i…
If worms was a prototype. Even on sale this game is just rough and needs a lot of polish to be worth your money.
While I wouldn’t recommend playing this by yourself, the jelly like physics and explosions make for a great time with friends. I highly recommend playing a few Hotseat games over remote play. Solid 7/10
This game has awoken something deep inside of me.
Both action & strategic! Best part is everything can be destroyed!!!
This game plays like it was developed by a college kid during spring break. Bad controls, bad interface. The physics are nice, I guess?
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