

Kill the Reaper
ZELENIUK · 2024 · Stylized, Bullet Hell, Roguelite, Top-Down Shooter, Arcade
PC
7 user reviews100% · 7
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About Kill the Reaper
Grim Reaper's perfect vacations was interrupted. Zombies wants revenge and now all hell breaks loose.
Kill the Reaper is a minimalistic survival game with roguelite elements.
- Fight numerous zombies
- Unlock and customize various melee and ranged weapons
- Make special cocktails
- Level up and upgrade useful skills
- Survive as long as you can
- Get highest score through advanced score system
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Playthrough here (once it uploads): https://youtu.be/635EIH6V_w0 Overall really enjoyable, but before I get into what I like and don't like there's a few achievements that for sure do not trigger 500 zombies in a game and 1000 zombies in a game will not pop preventing the 100% which is very frustrating granted I'm not sure the game has enough content to want to pursue killing 100k zombies in the first place, but at the time of review 100% is not possible. The different weapons and how they play is great especially when you get the scythe and mini gun every later weapon actually feels like an upgrade minus the smg. The shake system is neat, but we really need numbers mid mission because I can't even tell if the shake level ups do anything I know for a fact the fang one does not it heals the same no matter how many levels you have in it after the first. The shake system is quite detrimental in the later levels too, because as you're trying to upgrade if you don't remember where your mouse was when you paused to hit something you'll probably come out firing the wrong way with enemies blitzing you since you can't do the shake system that I know of inbetween days. The inventory really …8 found this helpful
Basic shooter with semi-pointless upgrades but fun enough for an hour or two. There is only one character and one tropical map so there will be little to keep you interested. The goal is to shoot skeletons and other creatures emerging from the ground and survive as many nights as possible. Although there is a day time, the night lasts significantly longer and boosts the rate at which enemies spawn. When you survive a night, you can select one of three perks. These perks are uninteresting and do not add to the overall experience. There are additional points, health, trade-off cards with both good and bad effects, and temporary cards that only last for one night. Extra points may sound appealing because they allow you to level up faster, but the reward renders them pointless. You can obtain the same by killing 3-4 skeletons. The unique mechanic is a shaker. You can collect cocktail ingredients dropped by skeletons and mix them in a shaker, hoping for a good result. The majority of combinations do nothing except give you points and health, but some add special attacks and improve weapon efficiency. Because guessing the proper combination is virtually impossible, you will have to b…6 found this helpful
Easy 100%2 found this helpful
Kill the Reaper, developed and published by ZELENIUK, is a compact, arcade-focused survival shooter that leans heavily into fast-paced action and repeatable gameplay loops. Rather than presenting a story-driven journey or a layered roguelike structure, it strips the experience down to its essentials: survive relentless waves of enemies, improve your build, and push your limits a little further with each run. The premise—turning the embodiment of death into the one being hunted—adds a bit of personality, but the game’s real focus is firmly rooted in its mechanics and pacing. At its core, the gameplay is built around top-down, twin-stick shooting where mobility and awareness are everything. Enemies close in from all directions, often in overwhelming numbers, forcing players to stay constantly on the move while managing positioning and attack timing. The controls are tight and responsive, which is crucial in a game where even small mistakes can quickly snowball into failure. Combat is less about precision aiming and more about navigating space efficiently, weaving through threats while dealing consistent damage. As the intensity ramps up, the screen fills with enemies and projectiles…1 found this helpful
For a $5 game, it's actually pretty high quality and offers a lot of polish. It isn't going to provide any kind of narrative or anything remotely memorable. It won't even make sense for that matter, but the player character and enemy characters are animated well and look great. The cloth physics on the player character go a long way to help sell the character. I would say the biggest gripe I have with it is how often it flashes the screen with white. That kind of thing is just obnoxious and takes me out the gameplay for no good reason. I'm not a big fan of the floating hands thing, either, after a decade of it from VR. However, it works well here. I can accept that the Reaper doesn't have arms. The cape and hood are animated well enough that the floating weapons don't really bother me from a cheapness point of view. The upgrade system is pretty grindy but gives you an excuse to replay the same level over and over. Did I mention it has only one level? Yeah, it's a beach scene. You never get to see the Reaper in anything remotely like a cemetery. It's odd, but whatever, the game's simple, you expect this lack of forethought. It's a very well built throwaway game.1 found this helpful
Cool game1 found this helpful
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