

Kind() Station
Studio非 · 2025 · Adventure, Surreal, Walking Simulator, Interactive Fiction, Casual
PC
Positive89% · 27
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About Kind() Station
After being shoved off a station platform by an unknown assailant, the protagonist awakens lost in a vast terminal known as “Kind () Station.” Relying on the myriad guidance signs scattered throughout the complex—and occasionally reflecting on fragments of their own past—they press onward toward a transfer to the Rinkama Line…“Kind () Station” is a maze game built around the dual nature of station signage design—its “helpfulness” and its “confusing” qualities. This marks the second title from game & prototype studio Studio Hi.
Playtime:
Approximately 60 – 120 minutesOptions:
At any of the digital signage terminals scattered throughout Kind () Station, you can adjust the following settings:- Camera Shake
- Camera Controls (Sensitivity, Normal / Reverse)
- Field of View
- Motion Blur
- Volume
- Quality (Performance Load)
- If you’re prone to 3D motion sickness, we recommend setting Camera Shake and Motion Blur to 0, and using a wider Field of View.
- If you’re experiencing performance slowdowns, try setting Quality to 2. (You can also set it to 0–1, but doing so significantly reduces render lighting quality and may make some sections difficult to play.)
Other:
- Press and hold the ESC key twice to exit the game.
- Press and hold the 0 key twice for at least 10 seconds to reset your save data.
Streaming & Video Sharing:
Streaming is welcome! For details, please refer to the guidelines on the official Studio Hi website.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise this atmospheric puzzle game for its clever, abstract puzzle design, emotional storytelling, and innovative approach of embedding menus and options directly into the game world rather than using traditional interfaces. However, the game is hampered by technical issues including performance stutters, occasional graphical glitches, and a problematic save system that causes progress loss, which frustrates players particularly near the end of the experience.
Enjoyed this game a lot. This game has separate video and effect settings, it has menu. They are just physical, they are placed in the game world, which I find to be a very fresh and unique. Other games don't do that. Unfortunately, looking at some negative reviews, I can see why other games don't do that. People can't understand or find that menu, they probably didn't look around the station at all4 found this helpful
Brief and emotional, puzzles were just the right level of challenging for a very casual puzzle enjoyer like me who does okay with say Myst but not The Witness for example. Easy to loop through when you mess up and figure it out. A lot more emotional than I thought it was going to be, and I absolutely love the "two" endings back to back, it really feels like it pays off! Cons: the UI menu is fine once you find it, but the graphics options seem to be "chug your average computer with jank" or "the screen is basically black" being 50/50. Wish there was one more option as my older laptop did struggle a little and would freeze up every now and then! Otherwise a beautiful short story worth diving into.1 found this helpful
Cool puzzle game, very "Antichamber" esque gameplay where solutions to puzzles are more abstract than you'd think. "Kind () Station" is set in an empty, dream-like Japanese train station, where the player must find their way to the Wakarima line platform. Through environmental story telling, the game explores how online interactions shape individuals, especially those of notoriety, in the 21st century, for better or worse. Performance is a bit jittery at times; you may experience some lag spikes later in the experience. As this comes from a Japanese studio, the translation can come across slightly stilted at times; but in my opinion the translation _is_ very well done, so if you are fluent in English, you will be completely fine to finish this game. If you're looking for a low-stress, environmental story-telling 'walking simulator' puzzle game, then I think this is worth the price of admission. Interested to see what XOR studio releases next!
An extremely clever puzzle game cursed with a save system that made me quit the whole thing, because due to no-clipping or the screen going completely black sometimes if I switched windows to check notification or two, I was constantly losing progress and finally ragequitted it near the end. I guess I will never know what the Miracle Kid / Kinebo / En story's point was. Which is a heck of a shame, because it was eerie and promising and the liminal atmosphere, as well as testing me on how closely I can follow even the most insane instructions, was fun.
Pretty cool use of liminal spaces and environmental storytelling.
very fun! lots of surprising mechanics, beautiful graphics and an interesting story. very neat presentation ideas. i love the weird interface choices like the pa announcement when you quit and the options screen being diegetic menus you only find now and again.
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