

Lastlore Saga
30 Minute Games · 2026 · RPG, Adventure, Roguelike, 2D, Singleplayer
PC
Mostly Positive74% · 19 📈 Making a comeback 86%
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About Lastlore Saga
Hand-crafted pixel art brings a classic RPG world to life, featuring unique characters, nostalgic combat, with roguelike progression. Beneath the retro look lies a modern roguelike core: procedurally driven encounters, evolving challenges, and constant variation ensure that every run feels fresh.
👥 Unique Characters & Abilities
Inspired by the legendary RPGs of the 16-bit era, the game features turn-based tactical combat, party-based strategy, and character-driven gameplay. Assemble a balanced team, customize your loadout, and master synergistic abilities to overcome powerful enemies, all while enjoying the familiar feel of a classic JRPG, reimagined for roguelike progression.Roguelike pathing so each playthrough feels new and fresh!Your journey is shaped by the choices you make. Select branching routes, face unique encounters, and decide how much risk you’re willing to take. Will you push forward for greater rewards, or play it safe to protect your party? Each path offers different battles, events, and opportunities that can drastically alter your run.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This core idea of this game is great. It’s an old-school JRPG style rogue lite. There are different classes with unique skills and passives. The Mets progression also seemed promising. But the game sadly feels incomplete. The game only has 3 acts and they all feel the same. The hardest act is actually act 1 because your party is fairly weak still. But if you can clear act 1 it was basically a guaranteed win. And the Meta progression quickly helps you get to a point where you reliably can clear act 1. Enemies artwork looks nice and is unique. But every fight feels the same. There are hardly mechanics to engage with. By the end of every run I’m not even using spells to make enemies weakened or vulnerable. I just hit attack and go basically. Your heroes unique skills also feel bland. You also need to essentially take a certain number of turns to use a skill. But by the time any of your heroes have taken enough turns to use a skill, the enemies are basically already dead. The items in the game are also one dimensional. You have basically nuker gear, tank gear, and support/mage gear. Theres no difficulty adjuster or reason to do a run over either. The meta progression just make…4 found this helpful
meh, only looks like its fun3 found this helpful
I'm a big fan of these multi-path branching Rougelikes that seem to have been popping up over the last few years. Taking that and mixing it with a SNES JRPG art style sold me out of the gate. Game can be brutally hard when you start, but evens out pretty quickly after some upgrades. Pros: Great art style Fun Enemy Design Easy To Learn Cool Unlocks Cons: A little short for my taste (full achievements in about 2 hours of playtime) Not a lot of variety to bosses, or as far as I can tell secret bosses (or random bosses like Slay the Spire, for example) Some minor technical issues, but nothing a few patches can't fix Overall, I'm happy with it and can't wait to see what it can become with some updates, or what comes next from 30 Minute Games. Solid 7.5/10 for me. Great work.3 found this helpful
I bought this because it reminded me of the old Nintendo games that i loved when i was a kid. Thankfully i was not disappointed. I felt like i had gone back in time but with a modern flare. I do recommend this game. It is both challenging and rewarding!2 found this helpful
A 40ish-Year-Old Gamer's Review I'm pretty sure you can finish this game in about 3 hours. I have over 15. That should tell you everything. As a gamer rapidly approaching the age where I make involuntary noises when standing up, I wasn't expecting a simple pixel RPG to completely hijack my free time. Yet here we are. Before the last major update, I spent hours running zones, farming, and generally doing "one more run" until suddenly it was way past bedtime. The simplicity is what hooked me. It respected my time. No battle passes. No daily chores disguised as content. No 47 different currencies. Just a game that lets you sit down, have fun for 30 minutes, and then walk away. In theory. In reality, it made me dust off my Steam Deck so I could sneak in runs during lunch breaks at work whenever I needed a mental reset. The music deserves special mention. It gave me flashbacks to playing FF3 on the SNES (FFVI if you're one of those people). You know that feeling when a random battle theme suddenly changes and your brain immediately says, "Uh oh, this one's important"? This game nails that. Now, to be fair, launch was rough. Achievements didn't pop. Scaling was weird. The UI ne…1 found this helpful
great game
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