

Latte Stand Tycoon +
Inner Realm Studios · 2023 · Simulation, Management, Building, Life Sim, Story Rich
PC
Mixed62% · 13 📉 Recent reviews down 39%
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About Latte Stand Tycoon +
Come, join Maya and Mia as they make a name for themselves in the town of Falling Leaves, and experience the first tale in an incredible epic unfolding before you.
It’s up to them to restore an old family home and Café, which they inherited from their recently deceased grandfather, in time to save it from being demolished...unfortunately, their timing couldn't be worse, as they've moved in when the town has begun to be hit by chaotic weather patterns.
Combat the elements, keep up your stock, and grow their little run-down Latte Stand into a full-fledged Café as you hone your barista skills and get to know your customer’s tastes in this new re-imagining of Latte Stand Tycoon.
This title is the not-so-distant reincarnation of the original "Latte Stand Tycoon." It was the first official game release for the studio, but had various issues, and lacked a "bigger picture."
When going to the drawing board to solve them, and bringing a better experience to the player, we looked at the overall game-play concept and philosophy and restructured them from the ground-up. The only thing that remains is the chaotic weather, setting, people, story, and the concept of coffee, and upgrading your property, and so many things were added.
Check out the changes below!
...and much much more!
It’s up to them to restore an old family home and Café, which they inherited from their recently deceased grandfather, in time to save it from being demolished...unfortunately, their timing couldn't be worse, as they've moved in when the town has begun to be hit by chaotic weather patterns.
Combat the elements, keep up your stock, and grow their little run-down Latte Stand into a full-fledged Café as you hone your barista skills and get to know your customer’s tastes in this new re-imagining of Latte Stand Tycoon.
Latte Stand "+":
This title is the not-so-distant reincarnation of the original "Latte Stand Tycoon." It was the first official game release for the studio, but had various issues, and lacked a "bigger picture."
When going to the drawing board to solve them, and bringing a better experience to the player, we looked at the overall game-play concept and philosophy and restructured them from the ground-up. The only thing that remains is the chaotic weather, setting, people, story, and the concept of coffee, and upgrading your property, and so many things were added.
Check out the changes below!
Gameplay:
- Take direct control of Maya and Mia, as you actively explore their small neighborhood, and interact with the other townsfolk.
- Keep up with your Latte stock by shopping in the ever expanding inventory of the local market.
- Build relationships with your customers by interacting with them on the street and serving them their perfect cup, to learn the preferred tastes.
- Use a mixing GUI to select the perfect ingredients, and an Action Trigger Sequence to combine them all.
- Rent gear that can help you resist weather.
- Repair and upgrade your house and café to gain popularity and extra world-effects, like being able to stay out later before going to bed.
- Boost your popularity to help drive more attention to your café.
...and much much more!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have been on an incremental and simulation game craze lately. I have been thoroughly enjoying the chill genre with these '2nd monitor' type games. LST+ though, has been a dreadful pickup. There is no 'scaling' in the game. Essentially, the base kit you start with is the most effective way to make money throughout the first 2 hours of the game (this is where I deleted). The upgrades scale in cost, but the sell price never increases. You have no control over the economy. Using higher priced ingredients actually nets you lower profits per sale. So the game becomes this slow, terrible grind of base equipment until presumably you unlock everything. 0/10. Avoid this one.1 found this helpful
Oh boy. I really wanted to like this one, but - it explains little. You don't know what the difference is between serving good coffee or just medium coffee, so you can make the same cheap coffee again and again and earn the most profit with the little time spent without any distinctive difference. - first, it is cozy, then it is just time management - customers can get stuck in the tent so you have to close the shop and open it again to start working again - there is not much to do just make the same coffee, buy ingredients, and upgrades. It gets boring really fast.1 found this helpful
[i]I really wanted to like it, but it's way too shallow for a management game. I wasn't expecting much, but even with low expectations, it disappointed. The art is kinda cute, but the game has TOO MANY flaws.[/i] [b]Its premise is interesting:[/b] use different ingredients to fulfill the client's coffee requests. For example, a client might request a coffee with 3 caffeine, 2 sweetness, and 4 bitterness. You can mix and match different types of coffee, milk, and spice, all of which have different stats. This is really cool and has potential, but other games have already done it better, like [i]Coffee Talk[/i]. [b]- The UI is awful and obtuse, with no regard for UX.[/b] I could figure most things by playing and inferring - like the weather and the calendar/schedule -, but there were still some things I couldn't understand. Some things don't make sense, like how the [i]"sweetness"[/i] stat is called [i]"cream"[/i] in the shop, but nowhere else. There was no way to open the status window while the shop was open, which felt so awkward. [b]- Mechanics are poorly implemented or explained.[/b] There are too many mechanics that have no real impact on gameplay. Why should I try to make a…
I didn't feel like the game told me enough of what things do and what goals I had. And I still don't really know what the point of leveling up is. I feel like it would have been a bit better if it had an incremental game backbone to it, I didn't see any reason for there not to hire an employee that could make a bit of money per day. The upgrades and shop and home improvements are cute but the prices of them seemed way too high. Having to puzzle out the best ingredient combination to make the most money is a good idea for a recipe/shop management game but the multiple ingredients unlocked really slowly and you always had to bustle back to the shop to restock them. It would have been less of a hassle if the game was able to keep your shop open while you were shopping through an incremental passive income, but it wasn't.
I don't get it. The gameplay loop involves making coffees by mixing ingredients in the perfect ratio of caffeination, sweetness, and bitterness. You can achieve this by either using cheap basic ingredients that increase each parameter by 1 or paying extra to use advanced ingredients that often increase multiple parameters by different values. The problem is, the advanced ingredients are exponentially more expensive and time-consuming to use than the basic ones, which means there's no compelling reason to challenge yourself with complex combinations. In fact, it seems you're not even supposed to aim for a perfect coffee, as the selling price remains the same whether you skimp on ingredients or not. The UI is also cumbersome. There's a number in the top left corner that seems to be your level of some sort, but what does it do? There's another level in the bottom right corner, which appears to increase faster when perfect coffees are made, but again, the game doesn't explain what it is or why you should care. There's a calendar with cryptic icons, and there are monthly goals related to some kind of scoring, but what this score represents is unclear. Overall, the game design feels po…
Decent game, wish it had cloud saves.
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