

Legend of Mortal
Obb Studio Inc. · 2024 · RPG, Choices Matter, Multiple Endings, Martial Arts, Lore-Rich
PC
Mostly Positive77% · 32,667 📈 Making a comeback 91%327playing now
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Trailers & screenshots
About Legend of Mortal
✦ AI summary
Play as an ordinary member of the declining Tang-Man sect, where your choices of profession, personality, and moral compass dynamically shape a unique story that no two playthroughs will repeat. Navigate brutal turn-based combat and large-scale battles where your decisions ripple across the sect's fate, with the constant knowledge that destiny is cruel and tomorrow is unknowable.
Legend of Mortal is a stand-alone RPG for PC.
Players as third-raters play civilian role in a sect, named Tang-Man, who has no plot armor and takes a damn hard life time.
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.
As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide?
Players can determine actor's personality through different trait parameters, which results in random events and changes the story even beyond any prediction.
Regardless of how the story goes, it is definitely going to be sensational and unique. This makes your own story.
“Once you get into this world, you have to deny yourself more or less.”
Gameplayer may choose own path, but cruelty of destiny will lead to a path that no one knows. One may struggle and defeat destiny, but rarely can one knows what comes tomorrow.
Gameplayer can play as an alchemist to produce medicine to benefits whole Tang-Man. Also, gameplayer can play as a blacksmith helps to forge weapon or busy on miscellaneous affairs. Even one may persuade master to alter strategy to lead the whole “Tang-Man” to victory.
Gameplayer’s personality may alters based on one’s strategy, action or destiny, therefore affects interactions with other NPCs to change storyline and combat strategy.
Strategic instructions may varies based on one’s personality.
As one unveils more martial art secrets, one becomes mysterious and uncatchable. Ultimately, prevails all during combat and win !
In full scale battle scene mode, gameplayer must dodge and survive in each battles.
Only when one joins epic battles, shall one realizes their precious lives are so tiny in the face of destiny.
Players as third-raters play civilian role in a sect, named Tang-Man, who has no plot armor and takes a damn hard life time.
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.
As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide?
Players can determine actor's personality through different trait parameters, which results in random events and changes the story even beyond any prediction.
Regardless of how the story goes, it is definitely going to be sensational and unique. This makes your own story.
Destiny
“Once you get into this world, you have to deny yourself more or less.”
Gameplayer may choose own path, but cruelty of destiny will lead to a path that no one knows. One may struggle and defeat destiny, but rarely can one knows what comes tomorrow.
Tang-Man
Gameplayer can play as an alchemist to produce medicine to benefits whole Tang-Man. Also, gameplayer can play as a blacksmith helps to forge weapon or busy on miscellaneous affairs. Even one may persuade master to alter strategy to lead the whole “Tang-Man” to victory.
Personality
Gameplayer’s personality may alters based on one’s strategy, action or destiny, therefore affects interactions with other NPCs to change storyline and combat strategy.
Turn-Based Combat
Strategic instructions may varies based on one’s personality.
As one unveils more martial art secrets, one becomes mysterious and uncatchable. Ultimately, prevails all during combat and win !
Battle
In full scale battle scene mode, gameplayer must dodge and survive in each battles.
Only when one joins epic battles, shall one realizes their precious lives are so tiny in the face of destiny.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
前两天刚玩,玩了一小会儿,用几个评论的话来说,就是会压抑,所以前面剧情就是一直抑,抑,抑……你的心情就一直掉掉掉掉,看的人是恶心恶心恶心恶心。 你是赵活,你是一个人人可踩的小丑,你不仅天赋差,你还长得奇丑无比,被调侃、轻视是常态,在你眼里选项经常是"忍"或"更丢脸地忍"。 你是一个记名弟子,你天天干杂活,干的多还要被人说。 你想和大家交好,大家都觉得你是傻子,炒个菜大伙好感掉完了。 你还打不过别人,战斗靠roll点,暗器绝招能miss。 没错这就是你。 我觉得赵活不能是“侠”,能玩下去的人才是“侠”。 我的生活已经够糟糕了,还要在游戏里当一个“糟糕”的人,我不提后面这剧情怎么样,我前面就玩不进去,凭啥我玩个游戏还要一直被消遣啊,人人都可以嘲笑你,都可以欺负你,你干了好事,人家也不当回事,照样拿你当乐子。 我不在乎什么文笔好不好,我也不是不能接受主角废,但你得让我看到"为啥我要陪他挨这份辱",而不是单纯被人反复踩脸。 而且这游戏的前期叙事有个毛病:它把"江湖险恶+门派底层生态"写得太写实了,写实到你分不清它是想解构武侠还是在单纯消费主角的狼狈。笑点也偏损,赵活那张嘴有时候是自嘲,有时候更像制作组借 NPC 之手在揶揄他,观感就很微妙——尤其是当你代入主角视角的时候,"人人踩一脚"不是幽默是憋屈。 所以我受不了,我的生活在已经很狼狈了,每天上班忙忙碌碌累死累活,下班就想打打游戏快乐一下,很少有这种前期能让我玩不下去的。 这个反馈不同于其他游戏,玩魂之类的游戏打不过是因为不熟悉机制,不熟悉操作,我可以练习,我可以背板,我的失败是可控的。 但这游戏给我的感觉是:赵活被踩,不是因为你操作不行,是设定上他就是个废物——颜值、天赋、地位三废,你再怎么玩,前期剧情照样让他被师兄弟嘲、被 NPC 嫌弃。 养成系统的随机惩罚:大失败归零、掉好感是无理由的,不是你策略错了,是骰子没掷过。 更关键的是:这游戏的"苦"没有明确的兑换承诺。 "先抑后扬"是制作组嘴上说说的,扬在哪、扬多少、值不值那几十小时,全是你赌,赌你最后能爽? 它把我当叙事工具,不是当"来玩的人"。 所以在前期我就不知道也不想知道后面的剧情,因为我已经“一无是处”了。3 found this helpful
เกมดีมาก หักมุมแล้ว หักมุมอีก เล่นมา 3 ชั่วโมง ยังรู้สึกว่าเพิ่งเริ่มต้นอยู่เลย อันนี้ mod thai ทำเองใช้aiช่วยดูแนวจาก mod eng มาครับ https://github.com/krirk0137/Legend_Of_Mortal_Mod_Thai_by_krirk01371 found this helpful
10 of 10!1 found this helpful
从一个很特别的角度,沉浸体验武侠世界。文笔和剧情都特别棒。
刀盾
not complete
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