

Losted Mind
Dzianis Kazakou · 2025 · Adventure, Action, Action-Adventure, Action RPG, Shooter
PC
6 user reviews83% · 6
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About Losted Mind
Losted Mind is a linear first-person shooter with horror elements. The game takes place in our time. The main character is a man experiencing mental problems, at some point, as it seems to him, beginning to lose touch with reality. Monsters burst into his already troubled life. Break through the monsters, do not stop at anything. Go through this path with the main character to understand whether everything that appears before your eyes is reality. Shoot monsters, look for plot clues, read notes to fully grasp the plot. Throughout the game you will see only three types of weapons, save ammo.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is my first full-fledged experience playing an indie game. This project opened my eyes to games in this niche. This game has its own character and style. It gradually immerses you in its dynamic gameplay and gradually reveals its plot. Some players may not see anything new in the story, but it captivates them until the very end. I'll definitely make my friends play this game. I especially liked the authentic Dr. Shastinitsky's office. I finished this game in one breath.3 found this helpful
this game changed my life for the worse1 found this helpful
Losted Mind is a first-person horror shooter that sets out to blur the line between external danger and internal collapse, placing the player inside the fractured psyche of its protagonist. From the very beginning, the game frames its experience as an unstable descent, where reality feels fragile and the environment itself seems shaped by psychological distress. Rather than presenting a clearly defined world with rigid logic, the game leans heavily into ambiguity, encouraging players to interpret what they see as reflections of fear, trauma, and mental deterioration. This approach gives the experience a distinctly unsettling tone, where even moments of relative calm are overshadowed by the sense that something is deeply wrong. The narrative unfolds in a deliberately fragmented manner, relying on environmental storytelling, scattered clues, and subtle visual cues rather than direct exposition. As players progress through corridors, rooms, and distorted spaces, they begin to piece together the protagonist’s troubled state of mind and the events that may have led to his breakdown. The monsters encountered throughout the game feel less like conventional enemies and more like manifesta…
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