

Louie
Chris Hanna · 2020 · 2D Platformer, Puzzle Platformer, Platformer, 2D, Cute
PC
2 user reviews100% · 2
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About Louie
You'll play as Agent Louie, a highly trained Super Operative, as you try to solve level after level, recapturing the world's stolen Ice Cream supply. Indeed, a fiendish Doctor Melt has maliciously stolen the entire Earth's Ice Cream supply, leaving the fair citizens to suffer the heat of summer without respite. You've parachuted onto Doctor Melt's secret island base, and you'll stop at nothing to serve up a dish of ice cold justice.
It won't be easy. Doctor Melt has surrounded the island with dangerous traps, boiling lava pits, villainous minions, and confusing building architecture.
If you should finish the campaign, there is also a fully featured level editor for you! Every level in this game was created with the in-game level editor.
It won't be easy. Doctor Melt has surrounded the island with dangerous traps, boiling lava pits, villainous minions, and confusing building architecture.
If you should finish the campaign, there is also a fully featured level editor for you! Every level in this game was created with the in-game level editor.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fun throwback platformer with lots of secrets and clever level design and puzzles. If you're in the mood for something lighthearted and humorous that still gives a good challenge I recommend it!5 found this helpful
Controls are smooth. Love the vibe and the level editor is awesome.3 found this helpful
I enjoy this game and recommend it to fans of proven platforming mechanics and challenging level design. As a game player born and raised on the platformers of the 80's and 90's this game feels at times nostalgic, given its low-fi creative style. However, the game's creators are lampooning the genre and challenging the common tropes. There is a sense of humor that pervades the game mechanics, story, and level design. The jazzy music and old-school sound effects are particularly noteworthy. The gameplay is a straight-up "collect-x-things-and-reach-the-exit". Along the way, there is an opportunity to reach optional challenges and discover hidden areas. "Hidden" areas are an integral part of the required player path as well. While there are no in-game instructions (or if they exist I skipped them), the controls are taught to the player through text bubbles. I scratched my head during the first hour or so of about 4-6 levels about exactly what button does what and specifically how to enter/unlock a hidden area. The game engine feels solid and I generally feel the mistakes I made were my fault and I understood why. I would have liked to see a more genre-standard ramping up of diffic…2 found this helpful
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