

Magic Research 2
Maticolotto · May 21, 2024 · Auto Battler, Idler, Text-Based, Automation, Magic
Buy Magic Research 2 from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Magic Research 2 — official stores
Magic Research 2 price by region
Magic Research 2 costs £4.99 in the United Kingdom, €5.89 in Europe (EUR), $5.99 in the United States, $5.99 in Georgia (USD), CA$7.79 in Canada, A$8.79 in Australia, NZ$8.99 in New Zealand, R$20.49 in Brazil and zł27.50 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.99 | £4.99 | — | 1 | |
| €5.89 | €5.89 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| A$8.79 | A$8.79 | — | 1 | |
| NZ$8.99 | NZ$8.99 | — | 1 | |
| R$20.49 | R$20.49 | — | 1 | |
| zł27.50 | zł27.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Magic Research 2
In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you?
Features
- Use your arsenal of more than 120 distinct spells to make progress. Create resources, strengthen yourself, launch magical attacks against enemies, and much, much more.
- Study the Elements! Learn new ways to use Magic in your path to mastery. Each Element is distinct, from strengthening your attacks with Fire to improving your Mana regeneration with Water - and you will need them all!
- Transmute (magically craft) over 250 different items to help you on your journey. There are countless synergies - find the best set of equipment for your current build!
- Control a team of Wizards that will cast Spells for you. Automate almost your entire gameplay - your Wizards can even Transmute items for you!
- Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore. Fight over 40 unique, challenging bosses, and strategize on how to defeat them.
- Discover tons of secrets, in the form of over 120 Storylines. Obtain permanent bonuses. Many of them will provide powerful bonuses, change the rules of the game, or unlock entirely new features that change the way you play the game. Can you find them all?
- Restart the game and make progress faster each time with retirement bonuses. Re-live the content you have already gone through - but in a fraction of the time it took you at first. And when you catch up, you'll be stronger and ready for the next challenge!
- Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?)
You do not need to have played Magic Research in order to enjoy Magic Research 2!
Magic Research 2 — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was a hard review to leave. On one hand the game felt frustraiting and tedious to manage but somehow it dragged me back in, every time. I would keep thinking about ways i could optimise my strategy to beat the next seemingly impossible challenge. If you like a weird kind of puzzle solver i think this might be for you. Theres SO MUCH content. Its impressive how many interactions and how many ways you can break the game through incremental scalings. However i gotta warn you, the UI is unintuitive and the automation processes are a pain in the ass.1 found this helpful
Crazy good. Can tell the creator put a TON of love into this game. Going to have to go play magic research 1 now that I've 100%'d this. Hopefully we'll see a magic research 3!1 found this helpful
It took me 326 days, 8 hours, and 20 minutes to 100% [i]Magic Research 2[/i], and it was an utter joy. [h1][i]Magic Research 2[/i] is genius, here's why[/h1] [h2]Beauty in simplicity[/h2] [i]MR2[/i] is an idle game built on two main pillars: research and combat. The former is completely passive, while the latter is on a sliding scale between "passive" and "hands-on full attention". Research underpins a lot of per-run upgrades and most of numerical metaprogression, while combat gatekeeps big metaprogression milestones and numerical per-run upgrades, and they feed each other. While I love the shifting array of interlocking systems in [i]Unnamed Space Idle[/i] and enjoyed the interplay of the many skills of [i]Melvor Idle[/i], there's something very compelling about having two extremely clear goals. [h2]Perfect sequel that eclipses the original[/h2] In my review of [i]Magic Research 1[/i], I called it genius: https://steamcommunity.com/id/dragomok/recommended/2311680 [i]MR2[/i] improved on every part of the original I was lukewarm about (inventory is now limitless, unlocked elements don't overshadow , challenges keep it an idle game)... ...[b]and[/b] on the best parts (slightly …
I've played this for a couple of days now, most of the playtime is from running the game overnight. I really enjoyed the early and mid game, but now that I've reached the late game things have basically gotten out of control. There are so many balls to juggle at once, and I keep unlocking more and more stuff that needs to be micromanaged to the point where I'm just not enjoying this anymore. There are systems, upon systems, upon systems, which needs to be managed in various ways to get things done. There are multiple builds needed to complete various quest and tasks that requires changing a myriad of settings on multiple different screens. There's so much stuff to keep track of at this point that if I take a break I will simply not be able to pick it back up again. I did have a good amount of fun initially, but now I'm just frustrated.
GOAT of idle games, i love this one
Pretty excellent little game, well worth it for enjoyers of the genre.
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