

Magic Research
Maticolotto · 2023 · Auto Battler, Magic, Idler, Fantasy, Text-Based
PC
Very Positive91% · 408
Compare prices in Official Stores
Screenshots
About Magic Research
In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way?
- Cast over a hundred different spells with various effects
- Research magic in various magical schools to discover new, surprising ways to use this power
- Accumulate resources and build the school campus
- Manage a team of researchers and apprentices to lead your school to fame
- Discover tons of hidden new features - when will you unlock the next one?
- Find over six dozen secret Storylines with permanent, game-altering effects
- Restart the game and make faster progress each time with retirement bonuses
- Over 40 hours of addictive gameplay!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An excellent text-heavy incremental game. Lots of unlockable mechanics, an engaging enough story, and challenges that require strategy to complete. I played the sequel ([i]Magic Research 2[/i]) first. Both have active gameplay for an incremental game (without devolving into encouraging autoclicker or macro use), but [i]Magic Research 1[/i] is the more active of the two since items are not automatically used in combat. I also found [i]Magic Research 1[/i] to be much more challenging for the majority of playtime, with tough bosses and limited mana regeneration. Of course, the more difficult and obtuse an incremental game is, the more awesome bonuses they can have for the players to unlock. [i]Magic Research 2[/i] expands on this base game, with a few new unlockable mechanics. In [i]Magic Research 1[/i], the retirement system slightly differentiates runs with the picking of a primary element and spell school, but the benefits these selections confer seemed minor and not properly conveyed. Also, replaying the game to catch back up to where you left off sort of felt like a way to extend the game length. [i]Trimps[/i] remains my favorite incremental game, but I did love [i…1 found this helpful
Katsuni's and Marshbouy's reviews are correct - exploration is actually just a grind. It's great to play the demo to see where the game came from and try levelling up some of the original skills, but I wouldn't bother finishing the whole game because combat sucks in this version. Buy if you want to support the dev; but even if the original story is kinda cool, just play MR2 (the sequel) instead - it is superior in pretty much every way.1 found this helpful
Was having a good time the first 40 hours. Then I open the game only to find my saves gone to the either. The fact that theirs no options for back ups, no save states, no fail safe at all for this kind of thing and this can happen at random saps any and all motivation. And by the look in the forums my situation isn't unique. (the fact that they did noting to fix for mitigate this cripping issue says a lot. Update: found the backups. Kinda hidden in the appdata roaming folder but I got it back. gave me a scare.
great
Great polished incremental game with a fun story, very worth
Fun incremental game (not super idle heavy till mid-late game. Has a clear end point which is nice. Overall, I didn't feel like there were any 'walls' that a lot of incremental games get. When it gets hard to progress, retire and get those storyline bonuses. Even the ones that look small help.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











