

Mechabot Defender
Spargit Studio · 2022 · Casual, Action Roguelike, Pixel Graphics, Action, Bullet Hell
PC
Positive90% · 10
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About Mechabot Defender
A New Blend of Arena-Survival
Mechabot Defender is an arcade arena-survival game with light tower defence elements, unique characters, classes, bosses, and a wide variety of upgrades. There are many mechanics and challenges at play in Mechabot Defender, so picking the right upgrades and using your unique character ability efficiently will be crucial to your success.

Unique Twists
You must rely on your turrets to protect you from the horde -- collect energy from enemies that can be used to activate the ultimate abilities of eight different turret classes, as well as your character's own unique ability.

Unique Builds Every Run
Each turret can be upgraded individually with a broad variety of different upgrades!

Features
🔲 Upgrade your turrets separately and create two completely unique synergies!
🔲 Challenging gameplay that doesn't hold your hand.
🔲 Characters and Classes to be unlocked.
🔲 A mixture of automatic and manual control: let your turrets handle it, or tether to them to aim yourself!
🔲 Several unique enemies with their own behaviours and gimmicks.
🔲 3 Unique Stages with their own Unique Bosses!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Only lets you rebind some of the keys. Pointless limitation that would take 10 minutes to change.3 found this helpful
Game is alright. Controls are awkward and I recommend waiting for an update to that before playing. That said, even in its current state it is worth the cost. Try it out.3 found this helpful
Very enjoyable so far, loving what I have played. Lots of variation and fun mechanics! Highly recommend especially for the price.3 found this helpful
Fun and challenging game for the cost of a burger. - Pick up turrets and put them on ever-changing control points to progress a level. - Collect energy to power abilities - Select upgrades at the end of each level. It's not the next VS but not every game has to be. It's more than worth what I spent on it and I hope there are a few updates to improve the new player experience.2 found this helpful
In light of the developer's quick actions, I have repurchased the game before Steam even gave me back my money. Even if some issues and one new issue remain, this is the sort of developer that deserves support, and the game has very good bones to build upon. I appreciate the developer's dedication. 1: First issue fixed. Window mode added. 1.1: Windowed mode fixed from the sound of it. Not tested yet. 2: Issue two was technically a non-issue. If you unplug your controller, you get mouse controls. I would prefer a check box in the options to manually disable/enable controller, but this is worlds better than I thought it was. 3: My final issue remains, however, but it no longer affects myself. You see, while playing on the controller, my mouse cursor eventually vanished, and there were popups to add more enemies in exchange for an upgrade that cannot be confirmed using the controller, so I had to spend a good 30 seconds figuring out where my cursor was to click the confirmations. 4: Turret disabling wasn't a bug. EMP has friendly fire. That's a fair thing for EMPs to do, and I understand why it works that way. 5: Magnetism toned down. Thank you. With that, I think all my complai…1 found this helpful
It's weird. So many mechanics (and that's even after pruning by dev)- you build and demolish your two turrets on the areas to progress the wave, you collect gears to buy global or per-turret upgrades, you have energy for special skill or to boost turrets, and all the while- you are being rushed by LOTS of mobs. And I mean LOTS and LOTS of mobs. Non-stop. You need to get to the tower to move it to the other corner to get the progress bar moving? 10 bugs have spawned near you. Will see where this game is going.
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