Mecho Tales

Mecho Tales

Arcade Distillery · 2017 · Action, Indie, Casual

PC
4 user reviews75% · 4
Best price
$19.99
lowest tracked $0.99
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Standard Edition · Steam
$19.99
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About Mecho Tales

From Director Luc Bernard comes two new stories set in the world of the critically-acclaimed Desert Ashes. Guide Little Thief and Angel through challenging 2D platforming stages, as they seek the wisdom of an enigmatic Professor. Defeat hordes of robotic enemies with the help of the RoboBuddy combat drone and unlock new drones with different attack types, all with 360° aiming.

Controller highly recommended.


Between you and the Professor are a multitude of machines eager to put a stop to your adventures. Keep your wits about you as you dodge bullets, missiles, and bombs from Jumali's robot army while navigating stages filled with spikes, bottomless pits and other traps. Collect cogs from defeated robots and unlock new drone types with more ways to fight.


RoboBuddy: Simple and dependable, the RoboBuddy's basic form fires a long-range projectile.

Teslar: Discharges bolts of electricity that multiply and bounce off walls. Shocking!

Swanwave: Who needs to aim? The Swanwave shoots balls of energy in a wave of increasing width. Less effective in tight spaces.

Rockettoh: Explosive rockets launched in an arc.

Bombastii: Lobs rolling bombs; perfect for enemies beneath you.

Aquata: This fishy drone fires a powerful ball of condensed energy at a slow rate.

Corrosoe: Launches vials that explode in a shower of deadly acid.

Flameburster: Sprays fire at a limited range. Hot stuff!


More fun with friends! Mecho Tales supports up to four players in cooperative multiplayer. Team up for frenzied, action-packed adventure!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 26, 2019
Excellent sprite and animation work s**t on by kindergarten level design the majority of the game spent farming diamonds in the first level to buy a drone big enough to pass the boss in the second who can be shot at for six minutes straight before it even starts to take noticeable damage. Big thumbs down especially seeing how good sprite work has been dropped in an unflushed toilet. Maybe the developer might consider selling his art to a real indie?
8 found this helpful
Recommended Nov 5, 2019
Pretty fun little action platformer that isn't too difficult at all. Hard to believe a small team of less than 10 people made this game. Graphics are pure eye candy and the music is great. There's 8 worlds with 2 levels each. Took me about 3 hrs to beat the game earning all the achievements. I look forward to more games from this dev.
4 found this helpful
Recommended Nov 23, 2017
Fantastic Artwork, Great replay value and Challenging!
4 found this helpful
Recommended Oct 2, 2017
Incredibly fun and intuitive! I really love the artwork and soundtrack. A lot of quality effort has been put into the narrative and I love the game!
4 found this helpful
Recommended Apr 22, 2026
Mecho Tales, developed and published by Arcade Distillery, is a 2D action-platformer that tries to carve out its own identity by blending traditional side-scrolling traversal with a more flexible, twin-stick-style shooting system. On paper, it has an appealing hook: instead of firing directly from the main character, you control a hovering companion drone capable of shooting in any direction while you focus on movement and positioning. It’s a mechanic that promises fluid combat and tactical freedom, but while the idea is genuinely interesting, the game struggles to fully realize its potential. The core gameplay revolves around navigating a series of levels filled with enemies, hazards, and platforming challenges. Movement is simple and accessible, but it often lacks the precision expected from a platformer, which becomes more noticeable as the difficulty increases. Jumping can feel slightly floaty, and tight platforming sections sometimes demand a level of accuracy that the controls don’t consistently support. This disconnect between design and execution can lead to moments of frustration, particularly when mistakes feel less like player error and more like a limitation of the sys…

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