

Meteorfall: Rustbowl Rumble
Slothwerks · 2025 · Strategy, Card Game, Card Battler, Roguelite, 2D
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About Meteorfall: Rustbowl Rumble
Play cards, maneuver your allies, and brawl in fast-paced battles.
Winning the Rustbowl Rumble isn't about fighting fair - it's about winning. The crowd demands spectacle! Take advantage of Wild Cards to change the rules of the brawl, exploiting them to your advantage.
- Mix-and-match multiple upgrades on a single card to build overpowered combos
- Impress the crowd and power-up in battle by completing challenging feats
- Build your dream team of 3 heroes (from a pool of 8), each with their own unique set of cards
- Discover more than 200 cards to turn the tides of battle in your favor
Poor, sad Bramble. One night, in a fit of idiocy, he gambled away the rights to his coliseum in a seedy saloon at the far reaches of Meteorfall.
While moping around the wastelands the next morning, he happened upon a mask that once belonged to the villainous Uberlich himself. The gears began to turn (albeit slowly) in that grizzled brown head of his. Some time later, a very rare stroke of genius befell him: he could offer the Mask of the Uberlich as the ultimate prize in a new tournament, attract the greatest heroes and deepest-pocketed fans, and rebuild his mighty Arena!
And thus, that fateful tournament, dubbed “The Rustbowl Rumble” was first conceived. However, as Bramble later realized - sometimes when you hit rock bottom, life hands you a shovel.
Between bouts in the arena, you'll take a break in Bramble Town, where you'll have an opportunity to upgrade your cards, train your heroes, or just enjoy the sights. There's not enough time between brawls to do it all, so you'll have to make critical decisions about which vendors you want to visit.
Deckbuilders sometimes take too long and don't always respect your time. Rustbowl Rumble has been designed from the ground up to be not just deep and challenging, but also quick to play.
- Average run length of 45 minutes or less
- Unlockable content that expands tactical options without power creep
- Full content unlock option available in Settings
Rustbowl Rumble is the third game in the Meteorfall series. The first was Meteorfall (2017) followed by Krumit's Tale (2019). You don't need to play other games in the series to enjoy Rustbowl Rumble. Each game has very different mechanics, but take place in the same universe and have many of the same characters.
Despite the mechnical differences, Rustbowl Rumble carries on the series tradition with a common theme of card-based combat, wacky characters and a roguelike gameplay loop.
All rights reserved, Eric Farraro (Slothwerks) 2025
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Meteorfall: Bramble's Arena as a clever roguelike deckbuilder with unique mechanics like drafted quests and wild cards, strong presentation, and the series' addictive "quick and fast" gameplay that works especially well on mobile. However, the game is marred by significant stability issues with frequent crashes that force run restarts, visual bugs that obscure game information, and a lack of endgame content and post-launch support, with promised 2025 updates failing to materialize, leaving it feeling unfinished despite its solid foundation.
This is such a good game that I bought it for mobile as well as PC. Sadly, it is bug-riddled, many runs cannot be completed as they will consistently crash, which really is a bummer. So - be prepared to re-start from scratch quite often. All in all very much a mixed bag, which will hopefully be improved to become more stable over time.2 found this helpful
This is an prime example of an hidden gem game. Got little attention on release, yet was clearly shown a lot of love and care with it's Adventure Time aesthetic. It really shows how crowded the roguelike market is. This game is an simplified Monster Train two, where you manage an team of three heroes through rounds of an tournament. The draw is that each character has their own unique pool of cards which gets put into an single deck. Then there are quests you get during battles which will give boosts to your heroes if you complete them. Unlike most games, these are not randomly generated, but are drafted to you. Yes, you draft your own quests. That's pretty neat! Lastly there's cards off to the side that can be used once per battle to change the tide. This system isn't too meaty, but it shows that the thought was clearly put into this game. All in all, I can definitely recommend this game for lovers of the deckbuilding genre if you want to play something that's off the radar.1 found this helpful
I love the Meteorfall series, and this third installment is no disappointment! Our favorite heroes return, along with a couple of exciting new additions, and must team up if they're going to make it to the top of the heap in Bramble's Arena. I chose to buy this one on steam rather than for my phone, only because my phone couldn't really handle the game; I'm having a blast with it on my steam deck. I highly recommend this game as well as the first two on the series. Buy them on mobile if you can, you won't want to put them down/leave them at home. (The other games have "in-app purchases" but for each games it's a single one-time purchase for an extra character, no ads no gacha crates or anything. The are no dlc/add-ons for this game currently.) Meteorfall and Meteorfall: Krumit's Tale. First one is the hardest, second one has the most unique game mechanics.1 found this helpful
The game is as good as abandoned, with promised new characters and updates for 2025 not eventuating. Although the framework for an interesting game is here, and it gives a great first impression, the longer you play it the more apparent it becomes how unfinished it is. There are numerous visual bugs that make it difficult to tell what is going to happen when you end your turn. And given this is a roguelike game where losing your run means you must start over, that’s unforgivable. There’s also very little incentive to keep playing once you’ve won the game a couple of times. Aside from a few characters and powers to unlock, there’s no additional cards or levels to unlock for the characters. So when you’ve played a character once you’ve basically seen all they have to offer. Even the previous Meteorfall game had additional cards to unlock for each character. Compare this to Monster Train 2 where I still haven’t unlocked everything after playing for 40 hours, the difference here is night and day. Overall, a big disappointment.1 found this helpful
This is a fantastic game. Not only is it really fun but it has so much personality and great production values.1 found this helpful
Big fan of the Meteorfall series, and this continues to deliver! Adds some fantastic twists on the roguelike deckbuilder genre while still maintaining the "quick and fast" gameplay Slothwerks aims for. - Instead of relics, you'll get feats - mini goals you have to complete every battle to recieve their benefit. Makes the drafting of your feats to fit your build even more strategic! - Wild cards are once-per-battle use cards that apply global modifiers to the board; can be used powerfully if you'll get more benefit than your opponents I really like that there's not a bazillion unlocks hidden behind progress (in fact, you can optionally choose to unlock everything from the start). AND there's story cutscenes tied to unlocking new ascension tiers! Meaning I'll actually play this one and reach a reasonable point where I feel content with it rather than just awkwardly petering out one day.
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