

Meteorfall: Krumit's Tale
Slothwerks · 2020 · Card Game, Roguelite, Deckbuilding, Indie, Strategy
PC
Very Positive91% · 748
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About Meteorfall: Krumit's Tale
Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
Unique roguelike gameplay
Your hero starts out with a deck of basic cards (items & abilities). At the start of each dungeon, your hero's deck is shuffled into the dungeon deck (monsters) and dealt out in a 3x3 grid. Defeat monsters to earn gold, then use that gold to acquire your items & abilities from the dungeon. Remove a tile from the dungeon and a new one will be dealt out from the dungeon deck. After you clear a dungeon, you'll earn new, powerful cards to add to your deck as well as perks - passive traits that bend the rules of the game.

Colorful characters
The exciting and colorful cast of Meteorfall: Journeys (iOS & Android) returns in Krumit's Tale. Join your favorite heroes: Bruno, Greybeard, Mischief, Rose and Muldorf as they attempt to defeat the Uberlich in this exciting new adventure. You'll also meet Krumit, a mysterious shop owner who trades in magical artifacts. Why has he summoned you to his shop, and what secrets does he hold?

Unlockable heroes and cards
When you first visit Krumit, you'll only be able to select Bruno. After each run, you'll earn XP and automatically unlock new characters and cards. Krumit's Tale respects your time - you'll be able to unlock all of the content easily through normal gameplay, and never have to grind.

.. and a whole lot more
Features
Unique roguelike gameplay
Your hero starts out with a deck of basic cards (items & abilities). At the start of each dungeon, your hero's deck is shuffled into the dungeon deck (monsters) and dealt out in a 3x3 grid. Defeat monsters to earn gold, then use that gold to acquire your items & abilities from the dungeon. Remove a tile from the dungeon and a new one will be dealt out from the dungeon deck. After you clear a dungeon, you'll earn new, powerful cards to add to your deck as well as perks - passive traits that bend the rules of the game.

Colorful characters
The exciting and colorful cast of Meteorfall: Journeys (iOS & Android) returns in Krumit's Tale. Join your favorite heroes: Bruno, Greybeard, Mischief, Rose and Muldorf as they attempt to defeat the Uberlich in this exciting new adventure. You'll also meet Krumit, a mysterious shop owner who trades in magical artifacts. Why has he summoned you to his shop, and what secrets does he hold?

Unlockable heroes and cards
When you first visit Krumit, you'll only be able to select Bruno. After each run, you'll earn XP and automatically unlock new characters and cards. Krumit's Tale respects your time - you'll be able to unlock all of the content easily through normal gameplay, and never have to grind.

.. and a whole lot more
- Five heroes, each with their own unique playstyle
- 50+ perks - passive abilities that change the rules of the game
- 50+ unique cards per hero, plus a neutral pool of shared cards
- Ideal for short bursts of play - runs take about 45-60 minutes and autosave allows you to quit at any time and continue later
- 20+ enemies, each beautifully animated by the talented Evgeny Viitman (artist for Meteorfall: Journeys)
- Innovative grid-based system gives players opportunity to construct awesome combos and plan ahead
- Procedurally generated journey - each run, the dungeons you'll encounter vary
- A whimsical but deeply thought out world, humorous script and diverse cast of characters and NPC's – the Meteorfall Universe grows!
- Gameplay by Eric Farraro, the designer behind Meteorfall: Journeys
- Evgeny Viitman’s iconic art and animations
- Craig Barnes’ compelling musical compositions
- Intricate tales and item flavor penned by Danny Wadeson
- Krumit's professionally voice acted by Adrian Vaughan
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$2.89
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I've enjoyed playing the original [i]Meteorfall[/i] (now known as [i]Meteorfall: Journeys[/i]) on my phone, so when I saw the developer had a related game on Steam, I jumped on it right away. Just based on the dev and name, I expected a similar game, but one expanded into something more appropriate for PC play. What I got was a PC port of a different mobile game, with worse balance than the first game, and its price jacked up to more than double what you'd pay for it as an Android app. Part of that is definitely on me for not investigating fully. But the game itself is just really lackluster. There's barely any strategy; it's just math (based on poorly communicated details) and huge piles of RNG. It's not quite the children's card game [i]War[/i], where the outcome is determined the moment you shuffle the deck, but it's closer than it should be. This is a bit of a borderline case; if there were a neutral option, I'd pick it. The art is definitely unique and fun, and I think they at least [i]tried[/i] to make a good mobile game before cash-grab porting it. But there are enough negatives that I just can't recommend it. At a minimum, try the demo before you buy it, and check the pri…
I love the art style and the humor of the game. I also enjoyed the fighting mechanics, it took me while that I can hold more than one weapon or armor, but once I figured that out, it was pretty fun to strategize. I only finished with one of the characters so far, but I can say it's pretty fun and would recommend to anyone who loves card games!
fun
I LOVE the Meteofall series, the aesthetic, sound and intricate gameplay mechanics are excellent and draw you in from the get go, i only wish for the 1st game, "Journeys", to make it's way to Steam too, please? <3
It's an interesting rogue like with a good art style and neat mechanics.
This is a strange game to talk about, as it largely feels abandoned at this point. Don't get me wrong, this is a finished product, and one that has some decent stuff going for it, but if you try to search information about this game, you'll most find dead wikis and posts from 5+ years ago. Meterorfall: Krumit's Tale is a deck-building rogue-like that was released before the genre became as oversaturated as it is today. You're goal is to survive a series of 9 "areas", defeating the Uberlich final boss. While you may initially unlock other heroes to play as or cards to find in future journeys, ala Slay the Spire, you'll most just unlock new difficulty levels, meaning that how much you get out of the game will boil down to your enjoyment of the core systems. There's no "ending", and that's by design, as has been stated by the Slothworks team in the past. The way in which this game plays is the most noteworthy aspect of it; rather than players drawing a hand of cards from their deck, their deck and cards that represent enemies are shuffled together and slowly trickled out into a 3x3 grid. You can interact with any of the 9 cards on the board, allowing you to equip items (if you have …
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