

Million Monster Militia
Space Capsule Games · 2024 · Roguelike Deckbuilder, Deckbuilding, Auto Battler, Strategy, Roguelite
PC
Very Positive82% · 90
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About Million Monster Militia
Roguelike Autobattling Deckbuilder
Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
Deploy and Attack!
50 giant bosses have taken over 50 cities in the United States (including recently-annexed Montreal). It's your job to cross the country, gathering troops to free the terrified population. Start with a bunch of Civilians (armed with nothing but hope) and Solders to train them up:

Recruit Your Militia
Will you pick the Soldier who will turn your citizens into hard-bitten troops, or the Succubus, who will turn them into power-leeching Vampires? If you dabble in the occult, bring along a Priest to channel the power of your Undead. Backed into a corner by Nyarlathotep? Deploy a Tactical Nuke to concentrate your militia's attacks into a single mega blast. Sure, it'll turn them into Radioactive Waste, but that's how you get Mutants.

Game-Breaking Synergies!
Once on the battlefield, 25 of your troops will deploy randomly. You have no control over where they go, which means that it's the composition of your militia that's most important. Each has its own strengths and weaknesses, but the important bit is the synergies. Recruit the right combination of troops, and you'll probably kick giant boss butt.

Whom Can You Recruit?
Civilians, soldiers, giant rats, horny beasts, aegises, sirens, nautiluses, whales, improvised explosives, Crimson Terrors, Aracks, stone golems, Varroa Destructors, weredragons, water, radioactive waste, tinkers, game developers, lawyers, priests, paladins, altars, mad scientists, nuclear bombs, medkits, strength serums, power-ups, wills o' the wisp, gold dragon eggs, gropers, gold, gold dragons, skeletons, scrap metal, robots, mecha, mutants, mutant fusion, mutant colonies, mutant juggernauts, zombies, fungal spores, giant funguses, ghosts, hell portals, hellhounds, doctors, anarchists, empty cannisters, alchemists, red dragons, sheep, heavy machine guns, slimes, dire wolves, archers, rat kings, death worms, monster hunters, cloning chambers, succubuses, vampires, writers, librarians, bookshelves, books, mimics, paramedics, chemical drums, barbarians, grenades, recyclers, EMPs, grey goo, focus shrines, phoenixes, hydras, fire, capacitors, box jellyfish, element beasts, cockatrice eggs, cockatrice chicks, cockatrices, bioweapons, oozes, greater oozes, mammoth oozes, unifier machines, captain flags, stasis rings, dog catchers, power pellets, roman candles, time bombs, graveyards, secret chests, claymores, monkey gods, Trevor, whiskey, seed pods, cycad sprouts, cycad tendrils, cycads, Venus flytraps, Venus mantraps, silver, randomizers, webbing, Great Equalizers, steam, djinni, deep ones, garbage collectors, towers of retribution, Internal Affairs Officers, cornucopias, tax accountants, hyperchargers, extra lives, extra health, reavers, ascetics, hustle goblins, berserkers, apprentice thieves, journeyman thieves, mirror demons, pacifists, golden goo, diversity demons, Idols of the Dead, Arks of the Covenant, laser frogs, engineers, sacrificial spam, holy cows, recruiters, Darrrrr(s), panthers, ferrets, giant birds, convention halls, androids, demonslayers, green hands, Terra Creepers, Ion Stalkers, aaaaaaaaand Replicating Spiders.
Did you read all that? Great!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I like the premise of the game pretty well-- It is effectively Luck be a Landlord, but re-framed to be about a monster militia instead of a slot machine. The thing that eventually put me off, though, is that I just think the difficulty is tuned up too high. The big appeal of a game like this (and in fact one of its advertising points) is finding which units synergize with others to help you rack up massive point combos. But in this one, it feels like the developer tried to prevent as many overpowered strategies from emerging as possible. I could see many units and unit combinations that have the POTENTIAL to become overpowered, but then those units have a hard cap on how many times they can be used before they just disappear. On top of that, there are very limited options for luck manipulation when it comes time to add a new unit to your "deck." You'll be shown a choice of 6, with exactly 1 reroll, and sometimes the reroll shows you some of the same units as your first roll. Sometimes your choices are limited to the "common" rarity pool with none of the higher rarities showing up, and sometimes that's actually beneficial to your build, but other than that you don't have much infl…
Fun little auto-battler-ish. Quite similar to "Luck be a Landlord", but with very different aesthetics. Draft a unit into your pool each round. Units combine in fun and surprising ways. As you learn more about combinations, you'll find interesting strategies.
I like roguelike deckbuilders. Deckbuilders in general really. So after playing the game for a bit I can say that it's really disappointing. RNG is king here, and unlike games such as Luck be a Landlord, you get pitiful amounts of control over most mechanics. Game mechanics like rerolling/banishing options are either woefully underdeveloped or non-existent. If the game is on sale and you can get it for 1-2 dollars, and you can't find any other deckbuilders that you haven't played already, and you only plan on playing for 1-2 hours at most, then I'd say it's worth buying. But if you play any longer than that you'll realize the game is about as deep as a 1.3oz can of pringles, and it's not even the flavor you like.
Monster. Kill monster, Team up with monsger. kill more monster
I got this game not because I thought it was good, but because I appreciated its sense of humour, and the art style is great. Overall it kinda sucks, it's a bit buggy in the very annoying way, the UI is hostile in a few aspects, and there are missions (and their connected achievements and unlockables) that seem to simply not be accessible at all. Oh also there's text from the monsters talking about some big bad called "Ezra" I think it was. You never see him.
im cleaning out my dnfs on steam because it's becoming a problem, and i was going through my rougelikes and remembered how much i loved monster militia when i first bought it. and that was before i fully embraced the one thing you need with these games: reading this game begs you to break it. begs you to buff your army to concerning levels. i beat several levels just by making a large army of weredragons and/or spiders. the times ive lost that wasn't from a lack of reading or a poor play have been from bad rng, but that's just any rougelike. that being said, i wish there was 3 rerolls instead of 1 when you go to the add screen after damage. would highly recc (and have to several coworkers!) to anyone that loves rougelikes. hours of fun with an endgame <3
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