Missile Command Delta

Missile Command Delta

13AM Games · 2025 · Turn-Based Tactics, Choose Your Own Adventure, Exploration, Wargame, Puzzle

PC
Positive83% · 30
Best price
$19.99
lowest tracked $8.99
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Steam
Steam
Standard Edition · Steam
$19.99
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About Missile Command Delta

Missiles are incoming. The stakes are high. Only you can stop the destruction. The teams at Mighty Yell and 13AM Games have taken one of Atari’s most iconic titles and created a high-pressure, tactical turn-based game where players must manage their pool of defenses strategically to survive rounds of incoming missiles. Missile Command Delta approaches gameplay in a completely new way, but it retains all the tension and suspense of the arcade original. You have to think strategically about every move you make because even one poor choice can have grave consequences. The turn-based strategy game is wrapped in a twisting, narrative thriller – great for mystery fans, completionists, and players that love to explore and solve puzzles. Between inbound missile alerts, investigate the underground bunker to access locked rooms, uncover secrets, and strengthen your arsenal. Will you be able to unravel the mystery in time?

FEATURES

- Turn-Based Strategy: A totally unique strategy experience. New missile and enemy types are uncovered when you explore deeper into the bunker.- Plan Your Defense: Every turn is critical, and one poor choice can spell disaster. Plan your next move, and map out a cascade of explosions that take out multiple enemy missiles to help conserve your resources.- High-Stakes Mystery: The turn-based strategy game is wrapped in a high-stakes narrative puzzle. Read every document, watch your every step, and ace every puzzle if you want to \.- Experience the Cold War: A claustrophobic retro-future aesthetic of dusty command consoles and supercomputers place you deep into Cold War paranoia.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jan 13, 2026
The missile command part of the game is decent enough but lacks any replayability. However the story and social game is far too shallow.
5 found this helpful
Not recommended Mar 31, 2026
Let’s start from the beginning. I’d never played the original version of “Missile Command,” which was released in 1980 for arcade machines and later on consoles. The only thing I knew about it, was that John Connor played it in the movie “Terminator 2.” So I had no expectations or demands regarding this game. According to the developers' vision, the game was supposed to be built on three main pillars: turn-based strategy, exploration, and story. Unfortunately, of these three elements, only one is capable of standing on its own. Turn-based strategy - this is where the game really shines. The developers took everything that made the original version unique and memorable, and then modernized those elements. It’s a solid strategy game, offering a variety of tactical options and a wide selection of available weaponry. I like that it forces the player to plan for both current and upcoming attacks in terms of response and combat tactics. I also appreciate that the game stays true to its rules and doesn’t try to bend or break them. Exploration – it’s pretty good for the first few hours, but it falls flat later on in the game. The puzzles aren’t complicated; they’re too easy and simplistic…
2 found this helpful
Recommended May 18, 2026
Missile Command Delta is one of the more unexpected retro revivals in recent years because it refuses to rely entirely on nostalgia. Rather than recreating the classic arcade experience shot for shot, the game transforms Atari’s legendary missile-defense concept into a slower, more methodical strategy thriller built around tactical combat, exploration, and mystery-driven storytelling. It is a bold reinterpretation that may initially surprise longtime fans of the original, but the developers deserve credit for attempting something more creative than a simple remake. The result is a game that feels both familiar and entirely different at the same time. The tactical gameplay forms the heart of the experience. Instead of frantic arcade reflexes, players are placed into tense turn-based encounters where incoming missile strikes must be carefully intercepted using limited defensive systems. Every action matters because resources are scarce and mistakes can quickly spiral into disaster. The game constantly forces players to think several steps ahead, studying attack patterns and prioritizing threats while managing the pressure of imminent destruction. Even though the mechanics are straig…
1 found this helpful
Not recommended Apr 2, 2026
Atari pls dont license the golden names of these classics to n00bs that does not understand history... keep it to the brilliant Recharged line.
Recommended Jan 17, 2026
Seems to be a bit of a shame this game flew so far under the radar. Of course, it's very different from the arcade missile command, but, surprisingly, the turn based structure works really well! The characters seem maybe a little one dimensional, but the intrigue of getting locked in a nuclear bunker makes up for it. The game also seems a little nostalgic in itself, but less for the arcade era, and more for that late ps2 early ps3 era. It's not directly referencing those games in anyway, but it reminds me of them.
Recommended Jan 13, 2026
This game's a great example of Doing A Lot With A Little! It's a combo meal of a great tactics game, some escape room puzzle exploration to keep things fresh, and a serviceable story with very light relationship tracking. Here's how it goes: You're trapped in a bunker littered with several dozen training terminals, The Witness-style. Solve the terminals, explore the bunker, figure out what's going on. The missile commanding itself escalates in a pleasing fashion, and you're tasked to deal with combinations of fast missiles, slow missiles, big missiles, green missiles, etc. (actually that's all of them?). It's a cool take on the OG Missile Command mechanics, and your foresight and prioritization skills will be tested. If the levels get too tough, you can step away from the terminal and root around drawers and cabinets for extra missile and other equipment cards to tip the scales. There's a smattering of other puzzles and secret rooms, and the rewards are More Missile, More Puzzle, or More Lore. Nice! The characters in the bunker are, I feel, pretty one-note. If you were angling for any of the relationship-based achievements (everyone loves you/everyone hates you), it's very ea…

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