

Momodora: Reverie Under The Moonlight
Bombservice · 2016 · Metroidvania, 2D Platformer, Side Scroller, Pixel Graphics, Exploration
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About Momodora: Reverie Under The Moonlight
Play as priestess Kaho in a gorgeously hand-animated side-scrolling action platformer where you master melee combos, spells, and items to fight through a cursed land and reach the Queen before darkness consumes everything. Reverie Under The Moonlight combines tight 2D combat inspired by Dark Souls with a mysterious, story-rich world filled with secrets, compelling characters, and brutally engaging boss battles across multiple difficulty settings.

Momodora: Reverie Under The Moonlight takes the player on a journey through a cursed land on the brink of eradication. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one: a priestess named Kaho from the village of Lun. If only Kaho could somehow gain audience with the Queen, Her Majesty could surely be convinced to lend her power to help save the land and its inhabitants from certain doom―but time is short, and each coming night falls darker than the last...
Reverie Under The Moonlight is the fourth installment in the Momodora series of side-scrolling action platformers, featuring melee combos, dodge mechanics, and a plethora of items and spells to unleash upon your enemies. Play casually to fully take in and enjoy the rich setting and engaging, mysterious story, or crank up the difficulty to run your reflexes through a truly brutal gauntlet.
- Beautifully animated graphics
- Exciting action gameplay: pull off impressive combos, dodge attacks, and skewer enemies with arrows
- Intense boss battles with challenging patterns and epic scale
- Difficulty settings appropriate for all types of players―from story and setting lovers to hardcore action enthusiasts
- A breadth of items that can be combined to facilitate new strategies
- An amazingly diverse world to explore, filled with secrets and treasures
- Eccentric allies and foes with compelling personalities
- Mysterious lore and rich backstory woven into events, dialogue, and item descriptions
For this fourth installment in the Momodora series―which actually serves a prequel to the previous games―the primary focus during development was on improvements to the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.We also made an effort to include more tiny details here and there, expand on the world lore, and create more exciting boss battles.
I believe this is the best Momodora game in the series, and definitely the most polished title so far.
Most of us at Playism grew up playing video games during the early days of the NES, and throughout the years, action-platformers have been some of the staples in our respective game libraries. Long before “Metroidvania” was a thing, we fell in love with the original Castlevania series, as well as with other Hall of Famers such as the Metroid, Contra, and Ninja Gaiden games. About halfway through the lifecycle of the first-generation PlayStation, sprite-based game development took an unfortunate nosedive, and the sorts of games we loved most and grew up with just weren't being made as frequently or, frankly, with as much love and care as they once were.Indie game development really helped to reinvigorate both the sprite-based action-platformer genre and the magic of actual sprite animation. rdein's games combine what we’ve always loved about tight-action 2D gaming with splendid influences from more modern games like Dark Souls. The dedication to your actions necessitated by animation locks; the insane intensity driving the boss fights and how epic it is that this quaint little heroine can tackle these heroic endeavors; the attention to detail in the environments, designs, and animations... all of this stuff is simply stunning and rdein pulls it off to beautiful effect.
Then there’s also the story itself, which is also a masterpiece in game storytelling: a strange, mysterious world that you inhabit with countless hopeless souls whom you are trying to save. There is painstaking detail in every item, every snippet of dialogue. You find yourself constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...?
Momodora: RUTM shouldn’t exactly be categorized as “Metroidvania” or “Souls-like”, but there certainly are elements of both contained within. It's a game of its own, and it’s one of the best entries in the mind-bogglingly expansive genre of side-scrolling action-platformers. We at Playism all love the game, and we can state with absolute confidence that if you’ve bothered to read this far, then you certainly will, too.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
gotaed
Good metroid vanier, not very long but feels like a complete experience
Short but surprisingly well made Metroidvania.
Momodora: Reverie Under The Moonlight frames a desolate, cursed kingdom through an atmosphere of profound dread that permeates every intentional environmental detail. Players navigate this decaying world as the priestess Kahoe, relying on precise, responsive movement to survive the high-stakes encounters that define her grim journey toward saving home. Combat emphasises timing and ranged archery, requiring constant strategic adaptation against erratic enemy patterns that demand your full attention. The primary leaf weapon provides a distinct identity to these skirmishes, whilst the rewarding acquisition of new charms and abilities significantly alters how you approach every dangerous, fallen location. Instant-death spikes frequently disrupt the flow, creating unforgiving moments that can feel like unnecessary barriers during otherwise smooth exploration segments. Persistent contact damage further complicates these encounters, often appearing punitive when the telegraphing for specific hostile attacks lacks the clarity needed to avoid taking chip damage reliably. Navigating the map necessitates heavy backtracking until late-game warping options finally alleviate the tedious…
Game seem to be wasting your time at every chance it gets. Instadeath from spikes, enemies deal a lot of damage, sparse savepoints, sometimes enemies don't stagger from your attacks. I thought it was a metroidvania, but it is more similar to a megaman style of game. A shame for me.
jogo bacaninha, mas recomendo só pegar se estiver numa promoção, caso contrário não recomendo
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