

Mycelium Heaven
3DGoblinDev · 2025 · Puzzle, Sokoban, Logic, Cute, Nature
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About Mycelium Heaven
Enjoy a different and ingenious adventure in Mycelium Heaven where a fungus with a very peculiar diet will help save its home.
Craft your best strategy in this war and overcome levels where you'll discover new and complex mechanics that will test your logic.
Dive right in without complex tutorials and discover a fascinating world full of puzzles.
🍄 Don't forget to use your wit and creativity to help the forest! 🍄
Use mechanics where you use energy to: spread, bloom, or consume. The zombie apocalypse has already arrived!
🍁 Interesting challenges will emerge from these rules! 🍁
Discover natural worlds set in different seasons of the year, where the environments will pose a real challenge.
💀 Can you defeat all the zombies before it's too late? 💀
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mycelium Heaven is a clever turn-based puzzle game where players control a fungus spreading across grids to consume zombies, with thoughtful level design that rewards experimentation. However, the game's complete lack of tutorials or explanations creates a significant barrier to entry—while some players appreciate discovering mechanics through play and find the puzzles satisfying once they understand the rules, others find the learning process frustratingly opaque and the trial-and-error progression tedious rather than enjoyable.
[h3]A simple yet challenging puzzle game featuring my favourite taxonomic group of decomposers vs the restless dead.[/h3] First and foremost, figuring things out with my own grey matter is part of why I play games. So to me, a fairly average puzzle enjoyer, this game really hit a sweet spot in being clever yet manageable. However, as a curator, I usually read a few reviews of a game as well as checking out the general discussions before accepting it and there were quite a few comments on Mycelium Heavens rather cryptic opening gameplay. There is indeed no tutorial, and even if there is a quite stringent logic to the gameplay I do see how some might bounce off from the “learning by playing” approach the early levels throw at you. I do see how an optional tutorial might lend a hand to those struggling with the concept but for me personally, it did not bother me in the slightest, but be aware, your mileage may vary. https://steamcommunity.com/sharedfiles/filedetails/?id=3455047841 This is, at its heart, a lightweight sokoban style puzzle game where you have to spread your strands of mycelium across the map in a bid to decompose zombies for nourishment. You begin with 3 energy, each …14 found this helpful
Difficulty : 2.5/5 (A bit Hard) Global : 2/5 (Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] Mycelium Heaven is a turn-based puzzle game about a mushroom spreading and devouring everything in its path. I'll explain how the game works, however it lets you discover everything yourself through very small levels. So if you intend to play this game anyway, I suggest you stop reading. Though honestly, the game really doesn't emphasize on rule-discovery. Each puzzle comes in the form of a grid with cells containing zombies and mushrooms. You can infect any adjacent cell to a mushroom, however you also then need to spread if you want to be able to infect further cells. These actions cost 1 energy each exactly, and you start with 3 energies. Lots of actions are necessary to complete a puzzle, energy depletes very quickly so you need to eat to replenish it. Fortunately, the forest is full of zombies and corpses that can restore it all. Consuming zombies is not only a way to gain energy, it's the main objective as a puzzle is only completed once every single zombie is devoured. You probably guessed it, you need to infect and then spr…7 found this helpful
[quote]If you enjoy reading this review, please consider following [url=https://steamcommunity.com/groups/VeesCozyCorner]Vee's Cozy Corner[/url] for more.[/quote] It’s the zombie apocalypse! Luckily for you, you’re not a human or you’d already be one of them. What is a lonely fungus to do? A lot it turns out. You might just be humanity’s last resort and the solution to rid the planet of the proliferating zombies. Mycelium Heaven is a lovely puzzle game by the Spanish studio, 3DGoblinDev. Mycelium Heaven is a Sokoban style puzzle game with a twist. In this game you’re not a character that has to push objects or reach a goal post. You play as a fungus, and as fungus naturally do, you have to expand and grow to consume all the zombies on the board. There are four sections which you can access from the level selection screen. Each one of these sections is a season, and they all have their own challenges and specificity. Each season contains 30 levels of varying difficulties. https://steamcommunity.com/sharedfiles/filedetails/?id=3439712101 The goal of each level is to consume all of the zombies. Some zombies are stationary while some walk, and some even jump out of their last restin…7 found this helpful
This game refuses to tell you it's rules, expecting you to puzzle them out by example. Sometimes that dynamic works great in a game (eg the witness). But here, it really doesn't. Eventually I got the gist of pretty much what I could and couldn't do but that process wasn't fun. And then, once I could properly play the game and could finish levels... I realized the game itself wasn't that much fun either, relying a lot on trial and error to progress on each level. Perhaps this means I still didn't get the whole set of mechanics, even though they are pretty simple as far as I could tell. But the way they are presented, while cute, just doesn't feel intuitive so even when I could enumerate the rules, I found myself having to constantly remind myself what they were, rather than focusing on what the challenge of the level was. I mean, can you imagine something less fun than that in a puzzle game? I can't, really. At least there's unlimited undo. "spoilers" in case you wan to know the general shape of the rules: You have to digest all of the zombies, and each time you extend your network of mushrooms it uses up energy which is refilled to a different amount depending on what type of …5 found this helpful
Before my review, I just wanted to give a big thank you to the dev for giving me the opportunity to play their game! A cozy game with puzzles is exactly in my wheelhouse :) So I will start by saying that in the first 15 minutes of the game...I didn't really like this. It wasn't bad or anything, but I didn't understand what was happening and the game definitely takes a "no hand-holding" approach and allows you to figure out for yourself how this type of puzzle works. So the initial part of the game was frustrating for me because I didn't know what I was doing. HOWEVER! The minute I figured it out and got the hang of it, I quickly found myself eagerly completing one puzzle after another! The truth is, after 4 hours with the game, I now very much appreciate that the game didn't hold my hand and tell me what to do. I'm so glad that I stuck with it beyond those first 15 minutes. - That being said, some people might not stick around for that, but I hope they do! This puzzle style is very challenging at times, but also very rewarding. Sure, some stages I solved rather easily (the solution just seemed to come naturally) , but a lot of stages have really stumped me for a while! …1 found this helpful
I received this game as a curator offer and gladly accepted it, given that I enjoy hyping up new games by indie devs and being able to give them feedback and reviews for their games. But my experience trying this out was not very good. There is no explanation whatsoever, so I click things, and I get a good result. and then I click more things, and I get a bad result. Why? No idea. Sometimes a circle fills up, sometimes it doesn't. There is zero instruction on what the goal is or how to reach it. That makes this is unplayable. The tutorial here was: click here, okay, now click here, okay, now click here—yay, you did it! Next level: click here, alright, then here, okay, now here—hurray! Now do the same thing without the circles. No, not there, you're dead. Try again. Here then? No, also wrong. Dead. I didn't want to give this an outright negative review. I don’t want to discourage beginner devs or small new games like this, so I'd rather reach out with my feedback and see if they can add or change a few things before release. Checking the Discussions tab, I saw some other people with the same issues. When we reached out to the dev to share this feedback, they sai…1 found this helpful
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