

Need More Troops
Challenging Games · October 2, 2021 · Turn-Based Tactics, Roguelite, Idler, Auto Battler, Difficult
Buy Need More Troops from Steam at $2.49 — the cheapest of 1 store we compare.
Where to buy Need More Troops — official stores
Need More Troops price by region
Need More Troops costs £2.14 in the United Kingdom, $2.49 in the United States, €2.49 in Europe (EUR), $2.49 in Georgia (USD), CA$3.24 in Canada, NZ$3.69 in New Zealand, A$3.75 in Australia, R$8.49 in Brazil and zł11.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.14 −50% | £2.14 | — | 1 | |
| $2.49 −50% | $2.49 | — | 1 | |
| €2.49 −50% | €2.49 | — | 1 | |
| $2.49 −50% | $2.49 | — | 1 | |
| CA$3.24 −50% | CA$3.24 | — | 1 | |
| NZ$3.69 −50% | NZ$3.69 | — | 1 | |
| A$3.75 −50% | A$3.75 | — | 1 | |
| R$8.49 −50% | R$8.49 | — | 1 | |
| zł11.49 −50% | zł11.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Need More Troops
Randomly generated adventure map

The game goal is to go all the way from the player capital to the North through the five zones of the island and defeat the main boss.
There will be enemies on your way, and defeating most of them means increased growth for your army. And you'll need more troops: depending on chosen difficulty level, the number of enemies increased dramatically. The rewards will also boost, though - you'll get more additional growth for your creatures in more difficult zones.
You can gain gold just by exploring a randomly generated adventure map or from gold mines. Spend gold to increase your troops' growth or improve attack for any troops you have now - or hope to have later.
You can gain mana just wandering or from mana pools. Mana increases the level of your leader and his unique trait.
Choose your leader
Play for a Keeper who increases the health of your troops, an Assassin who makes enemies weaker, or a Necromancer who gains additional dark knights every time after defeating the enemy.
Battle System

The player does not participate in battles but solves important tasks of placing troops and choosing their behavior before starting them.
As a player, you can decide:
- Which troops will participate in the next battle, and which ones will remain in reserve.
- How to split your troops.
- Where to deploy them.
- You can choose from two different behaviors for each division. For example, a fire mage can attack all the enemies or the random one with a higher power. Archer can attack the closest or the furthest enemy, etc.

It's beneficial to research the enemy and deploy your army accordingly - it's crucial on higher difficulty levels. If you observe your battle, you can usually make improvements for the next one.
Portal threat
As it is a rogue-lite game, your adventure will be more difficult with each successive turn. Every 30 turns, you will be attacked by an enemy regardless of where you are on the map. You can see in advance which army will attack you to prepare, though. And don't waste too many turns - these armies will become stronger and stronger!
Overall
There are five difficulty levels to play, and you can play this game as an easy walk or as a game of tough decisions - depending on your mood and what type of player you are.
Good luck with growing your army!
Need More Troops — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate this game as a competent auto-battler strategy roguelite that delivers what it promises without bugs or frustration, with fast-paced gameplay that's satisfying for its low price point. However, many feel it lacks depth and content—offering limited meaningful strategic choices, shallow decision-making, and an unintuitive UI that leaves the game feeling like an incomplete foundation rather than a full experience. Most players found a couple hours of entertainment value but wished for more variety, balance tweaking, and expanded mechanics to justify extended playtime.
Unlike a lot of games I give negative review to, this one actually seems to do everything it is meant to do quite well. It just isn't meant to do very much. In fact, it feels like a piece, maybe 20%, of a really fun game, a solid piece, but one lacking a lot of the things a real game should have, be and do. Games, for me, are defined by the options and choices the players has. Here, there just aren't many, and they seldom feel like decisions as much as picking the obvious setting for the next battle. For example there is a unit that can either do better against melee or non-melee units. 90% of the time, you know exactly what you are going to fight, an army made up totally of one unit type. The only exception is the portal attacks that happen every 30 rounds, and those are mixed. In addition it is beyond fluff-light and pretty much fluff-free, not something you expect from a fantasy setting. You have a hero, but they are nameless, faceless and you have no clue what they add to a battle, even though they level up. I could go on and on about what it lacks, but I think anyone who has read this far gets the point. It lacks decisions, it lacks flavor, and it lacks fun. Sorry, tw…2 found this helpful
Need More Troops is a compact but surprisingly engaging strategy title developed and published by Challenging Games. Built around the idea of assembling an army and surviving through a succession of battles, it combines elements of roguelites, auto battlers, and tactical management into a package that is easy to understand but difficult to master. Instead of relying on an elaborate story or extensive world-building, the game focuses entirely on its gameplay loop, inviting players to experiment with unit compositions and discover increasingly effective strategies through repeated playthroughs. The game's premise is refreshingly straightforward. Players recruit soldiers, arrange their positions on the battlefield, and watch as combat unfolds automatically. While this may initially suggest a passive experience, Need More Troops places considerable emphasis on planning and decision-making. Every run introduces different opportunities and challenges, forcing players to adapt their tactics rather than relying on a single winning formula. The variety of available units and upgrades creates a sense of discovery, and finding powerful combinations becomes one of the game's biggest strengths…
Felt fairly shallow. And I found the UX kind of unintuitive.
I don't get it. Super boring and confusing.
A solid blend of the Auto-Battler, Strategy (HoMM-style, in particular), and Roguelite genres. There isn't a ton of content, and it isn't perfectly polished. I played a couple hours and feel done with the game, more or less. But for a dollar, that's perfectly fine. Those couple hours were good fun. I mentioned a lack of polish, but nothing about the game was buggy or frustrating, either, and that's more than I can say for most AAA games. Definitely worth a spin if you've got a dollar burning a hole in your pocket and enjoy simple strategy games.
Nice and fast gameplay. Cuts out the fat and gets to the point. There are a few choices to make as you play, but balance could use a bit of tweaking. Got a couple hours of entertainment out of this. Unlocked all there is. Definitively worth the $0.99 USD it cost me. It's got a good base. Would love to see more.
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