

NEON (2026)
Logna Blue · February 7, 2026 · Casual, Platformer, Puzzle, Shooter, 3D Platformer
Buy NEON from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy NEON — official stores
NEON price by region
NEON costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.89 | £0.89 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About NEON
NEON is a first-person puzzle game where you navigate dangerous testing chambers using weapons, gadgets, and cunning to avoid hostile training bots while solving environmental puzzles. Its darkly comedic presentation wraps a portal-like experience in corporate bureaucracy and mysterious sci-fi horror undertones.
We're going to have so much fun together... :)
NEON — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
For a guy who blew up criticizing Banban you unfortunate did not take any of that criticism to heart or even understand the design principles that the game it is inspired from was designed under. The puzzles using the main reoccurring elements never try to use them in unique ways or to create interesting and challenging puzzles. Most of the challenge of the puzzles were from instructions being unclear, or the gameplay being flawed. Take one puzzle late in the game where a platforms falls off making it seemingly impossible to return the way you came with both items (you can only pick up 1 item at a time). The solution is that the platform that fell isn't even needed to cross the gap as you can jump onto the other one. That is not always obvious and didn't feel clever at all. Then we have puzzles of a completely different style which have nothing to do with traditional reoccurring elements and they are somehow less balanced. One puzzle requires you to use a decoder to get a code to open a door. It shows two methods one for letters and one for numbers and there is a visible piece to decode that you are likely to see on the wall next to the exit door. That one is for an easter egg or …7 found this helpful
So many bugs and broken mechanics.... You can crouch and avoid every enemy in the game from being able to hit you. Funny how the npcs will be walking but the cycle resets as they are falling and are only kept up because it resets them before it occurs so you just see enemies slide walking falling forward glitching back upright before have way to the ground and act like nothing happened as they shoot at you but if you stay ducked they can only shoot over you. Not sure why someone would release their first game like this when most would create a few private projects before releasing anything. They sounded like they enjoyed making it from the random Voice Lines you will come across but that is the extent of the effort noticeable as the rest seems to have been left in a broken state. Only reason game got as much attention as it did was due to the -The Great Logna Crashout- Video and how Vizimos covered the incident on Youtube Titled "When an Indie Developer SNAPS on his Players" which accumulated 143k videos within the first month and the videos covering -Garten of BanBan- "for some reason if you talk about Garten of BanBan you get lots of views on youtube" which drew interest to this …6 found this helpful
genuinely horrible4 found this helpful
its a good game! nice concept but uh kinda unoriginal and unoptimized.. i liked it tho2 found this helpful
I'll talk about the dev last. Firstly, the movement is quite awful. You halt to a complete stop when hitting walls, and you often get stuck on ledges or even inside walls. There were many places you could soft-lock yourself as well. The puzzles and the narration to go along with it were pretentious. One puzzle had a completely different solution, even, then what the puzzle actually hinted at. The narration that went along talking about the complaints was also completely unneeded and pretentious. The game has no art style. The handmade assets look fine, but they clash with everything not made by Logna and it comes out looking bland and uninteresting. I'd say the same for the music and inspiration as well. The music is very uninspired and 1-dimensional except for the background song that plays constantly going through levels. And of course It's quite obvious this is heavily inspired by Portal, but it seems to only take the base ideas from it. The level design itself is also quite awful. Coming from another Dev, graduating from College and soon to be University for it, elements are placed in a way to imply 1 thing while the truth is another. Overall it'd be a 2/10 or a 3/10 at best. …1 found this helpful
This game presents and exciting and new take on puzzle games in general. The game looks like it was made from a place of love and was very affordable for the quality content you were getting in the game. Honestly, you could tell the developer spent a lot of time on this game and that his hardwork has paid off. The easter eggs in this game have a VERY notable character who does a commercial. PLAY THIS GAME AT ALL COSTS :).......also p.s. love your content:) 10/10.1 found this helpful
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