

Neverout
Gamedust · 2017 · Adventure, Puzzle, VR, Mystery, Investigation
PC
Mostly Positive76% · 89 📉 Recent reviews down 61%
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About Neverout
✦ AI summary
Neverout is a mind-bending puzzle game where you navigate reality-warping cube labyrinths filled with quantum physics, traps, and logic-defying riddles across 60+ levels. Play with or without VR as you bend gravity, flip perspectives, and think outside the box to escape an otherworldly nightmare where every solution demands both ingenuity and sacrifice.
🔹🔷 FEATURES 🔷🔹
🎲 Over 60 challenging levels.🎲 4 unique zones.
🎲 Dualplay - play with or without VR headset.
🎲 Compact, comfortable Play Area.
🎲 Truly brain-teasing puzzles and riddles.
🎲 Cube-based labyrinth with traps, quantum physics and out of box solutions.
🔹🔷 SUMMARY 🔷🔹
🎲 Neverout is a game like no other. It takes huge inspiration from the most classic 'Escape Room' in history. The game features reality bending, quantumphysics, traps, obstacles and puzzles. All soaked in otherworldly and surreal setting.
🎲 The players will test their imagination, sense of logic, 'out-of-the-box' thinking and how quick and swift they can adapt to ever-changing reality.
🎲 'Up' can become 'down', 'floor' - 'ceiling'. Fire might freeze and ice start burning. But there's always logic behind the madness and one thing is certain - there is always a solution.
But some...
Come with sacrifices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Made me feel sick. Physically unable to continue playing.1 found this helpful
Great VR puzzle game, cool mechanics1 found this helpful
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. An ultra-casual 3D puzzle game with movement restricted to a 6x6 grid inside a cube. When you reach the walls of the cube you can keep on moving, which rotates gravity, making the wall the new floor. Your goal is to reach the exit for each cube, with the cube in the proper orientation so that gravity allows you to fall through the exit. I have very mixed feelings about this game. Perhaps the biggest fault is that at least half of the puzzles are just incredibly trivial. Almost always you can solve them by looking for the only thing that you can do, and doing it. For instance many of the puzzles involve rotating gravity so that a single loose cube slides into a location that is fortuitous for jumping into the exit. The only way you can put a cube anywhere other than a corner is by catching it on a ledge, and these puzzles always have one or two of those ledges, all of which must be visited by the cube. Thus, the number of plausible moves is very tiny and those moves are trivial to execute. It pretty much feels like the game is playing itself; you don’t even have to figure out why the mo…1 found this helpful
1 found this helpful
(game not complete at .1 hours of gameplay at review, part of my review all my games effort) (short version) An interesting 3d puzzle game that makes you think you're in the movie "the cube". I think I'd have fun with this if I were allowed to move the camera in free look however, at least with keyboard/mouse controls you can't maybe with VR you can. As I feel restricted/claustrophobic with the inability to free look I'm not going to play further. However, at $4 this game is absolutely recommended if you're into puzzle games. (no long version needed)
Great concept, but I don't understand why the camera controls are so restrictive. Because of the nature of these puzzles, I get that movement has to be grid-precise like an old school 3D dungeon crawler; there's no positioning half-on-half-off a square. That's fine. But why not allow strafing and backward movement like every other game that anyone has ever played? That wouldn't have conflict with locking the player positioning to a grid. And also, they should have allowed keyboard look as well as mouse look. Pressing WASD is second nature to most gamers, and it is JARRING AS HECK to have your camera snapped to a specific position when you press A or D when you're expecting it to rotate the camera smoothly or else strafe. Not a lot of thought was put into this port's controls, clearly. The only controls being "forward" and "mouse look" felt unnecessarily restrictive and clunky, and sapped my enjoyment. And also - would it have killed them to have written even a barebones plot here? Why are we here? What happened? What can we expect to encounter if we make it out? This game felt more like a "proof-of-concept" essay, around which they perhaps meant to develop a deeper g…
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