

Virtual Escape: The Play Room
Default Interactive · 2016 · Adventure, Indie, Puzzle, VR, Escape Room
PC
Positive97% · 31
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About Virtual Escape: The Play Room
Virtual Escape: The Play Room is a 3D virtual reality game designed for the HTC Vive with support for Oculus Rift. Here you interact with objects and find the layered clues to reach your ultimate goal.
Gameplay takes you on an engaging journey through a family's emotional trauma, with twists and surprises along the road.
The atmospheric feel and interaction develops a deep connection with the characters that begs to be explored deeper. Taking place within a single room, you must find the clues and complete the challenging puzzles on the way to fulfil your achievement awards.
With realistic graphics and intuitive interaction, Virtual Escape: The Play Room is an experience you won’t want to miss.
Requirements:
*Please Note, while this game does not contain any graphic violence. It does contain some audio clips that some players may find disturbing. Players discretion advised*
Gameplay takes you on an engaging journey through a family's emotional trauma, with twists and surprises along the road.
The atmospheric feel and interaction develops a deep connection with the characters that begs to be explored deeper. Taking place within a single room, you must find the clues and complete the challenging puzzles on the way to fulfil your achievement awards.
With realistic graphics and intuitive interaction, Virtual Escape: The Play Room is an experience you won’t want to miss.
Requirements:
- Supports the HTC Vive and Oculus Rift.
- Medium to small size room works fine, as you can teleport using the controllers.
- Reach height minimum 1.8 meters.
*Please Note, while this game does not contain any graphic violence. It does contain some audio clips that some players may find disturbing. Players discretion advised*
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise this escape room VR game for its solid puzzle design, great voice acting, and immersive story about a kidnapping that provides good narrative context for the gameplay. The main complaints involve occasional interaction difficulties with objects (like the hand positioning required for dials and drawing), confusion about the narrative setup, and that the dark/creepy atmosphere doesn't always enhance the experience for everyone.
Pretty good Escape the Room game. Good graphics and performance with a gtx1080 The game has a story about a kidnapping, but ill leave it at that because spoilers, its a good overarching story that helps give a reason to the location of your character. Also there are no Scary moments other than voices from outside the room. Voice acting is great and the "memories" (that are "scenes" you activate when picking up certain objects) are well acted. There is only 1 "puzzle" room so you move around this one, there is only teleport movement and while id love freeloco, teleport is fine. The most important things, the puzzles, are great, they work as youd want them to (but you have to line up your hand correctly (more than the finger) on the ones you have to turn a dial) There are small bugs but none where game breaking, And the only hiccup i encountered was becase i had to find a way to break a vase, and i thought smashing it to the ground would be enough (it isnt). Took me ~1.5hrs to finish it i restarted one time because i didnt know there is no autosave, but its ok. Recommended because this is one above average Escape the Room game, it works as youd want it, puzzles are interestin…1 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
I don't know why I'm in the children's room solving mysteries for which in all I can't even get hints. There is some murder of a child in the background, I think... I don´t know... If you want to be confused then play this game
it's pretty decent
Very fun! No bugs that I noticed. It looks like the devs really took care of first players. I'm playing it years after the release, so no issues at all. Gets you to really think and includes some nice distractions that can throw you off the "track." Very well done! Compared to a real escape room, there was a TON more to do and the story/audio really helped you feel more immersed!
[ SPOILER FREE! ] This is a decent escape the room game. :) None of the puzzles were incredibly difficult to figure out, so this is a pretty accessible game! Here are my two gripes with it: (1) The dark/creepy theme kind of put me off a little bit to be honest--I didn't feel that it added to the game at all. It would have been more interesting if I were someone (like a detective) trying to figure out the details of a murder through the puzzle instead of being a random guy who woke up here and doesn't understand why, with a creepy man watching me on camera and talking to me through the speakers. Ehh. And (2) Though I've found this to be a common issue across VR games, there were some difficult moments of interacting with objects. For example, drawing with the red marker turned out to be difficult to do successfully, and it became frustrating to try to do everything I was trying to do with that object, such that that task, which started out as an "oh, cool!" moment turned into a bit of a frustrating task. That being said, there were some nice moments and fun puzzle ideas. Good job, team!
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