No Vacation for an Executioner

No Vacation for an Executioner

JayO · 2026 · Horror, Survival Horror, Action, Retro, Adventure

PC
Mostly Positive71% · 63
Best price
$11.19-20%
$13.99lowest tracked $6.99
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Standard Edition · Steam
-20%
$11.19
$13.99
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About No Vacation for an Executioner

Before Purchasing, IMPORTANT -----------------------------------------------------------

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

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Before Purchasing, IMPORTANT -----------------------------------------------------------

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

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About

It's a story about a frustrated executioner in late 17th century. He felt sick at his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth about the "Gloomy Oil" of this crazy world. It's a Retro PS2 style Horror Action-RPG, you will use various skill to survive, beat your enemy and explore forward.It's a solo-make indie game. Inspired by the Book : The Hangman of Paris by Claude Cueni, and the Paintings of Zdzisław Beksiński. (But it's a story nothing about any Sanson family)Recommended to use gamepad such as Xbox controler or PS DualShock. Keyboard players can also use Arrow Keys to control the camera. If using mouse, please trigger the "Use mouse" option at "Config" menu.

Unique art style

Special art style makes you immerse into the nightmare of executioner. Half sketch half real rendering a different kind of Baroque times.


Small Tips

The vibe and story-telling look quite souls-like, but actually the game mechanics is very different. It's more close to survival horror and you don't need to collect souls to level up. What you need to do is to survive by any means necessary, and explore forward.

Different battle system

This battle machanic encourages you to make critical STAB, back STAB, and keep PARRY to make the EXECUTION HIT, and use your GUN properly,  not encourage to fight directly with normal melee attack.

Attire system

Various attires and hats can be changed, they also have different functions. Update your outfit and catch the fashion of early 18th century.

Item transfer system

Collect different items on the road and transfer them into valuable resource, like different kinds of bullets or herbs for example.

Multi-Endings

More than 4 defferent endings. The first time playing takes about 5-10 hours. If you trigger some special endings, it would be much shorter or much longer. 

Before Purchasing, IMPORTANT -----------------------------------------------------------

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 1, 2026
Fantastic, impressively unique game, 9/10 for me. Reminds me of FromSoftware's King's Field. Start, just training, get killed anytime to begin the true game. Save at the desk with the red quill. Whenever there are dark crows with a glowing red cross, read the message ! Anywhere in the game look for red crows -no cross-, that is your next objective. Ingame you access more settings than in the start menu. Graphs Acceleration PS2 / Low / !!!! *No* !!!! ("No" is the best graphics setting) --- Disclosure: 71 y.o. gamer, I use my own C.E. tables in all games, that otherwise I could not finish so my playing isn't the usual. For older gamers that may benefit, a few hints below as there are too many aspects I changed. If the developer doesn't like this, just put a comment and I'll delete it ASAP. - Pistol Chamber: 1 Arcanum Aqua Ammo reload gives 10 (15 later with more Intelligence) shots . After firing all, only then reload, once! Because game allows reloading more and more, but it goes to waste as pistol ammo stays at 10 (15 later) maximum no matter how many times you reloaded. 1 Arcanum Aqua Ammo = 10, maybe more shots x 12 aqua = 120.000 for 10 shots, aqua total , so freeze…
4 found this helpful
Not recommended Jul 6, 2026
It always sucks to leave a bad review on such a cool looking game, but I think it's a necessary evil. This game has a really strong sense of style. The art direction is honestly really solid, and I'm a sucker for this particular execution (haha). But it's just unfun to play. Yes, I know, you warned us on the steam page, but I see this more like an excuse than a genuine choice. I don't know which games you took as inspiration, but if we take something like Nightmare Creatures, a PS1 game with a similar vibe, it was a lot more responsive. Having a game focused this much on combat and it being soooo stiffff is just unforgivable. Bloodborne PSX, a PS1-styled demake of PS4 exclusive is a good reference how to both capture that generational jank and still have a good gameplay. I highly recommend checking it out if you haven't yet. My point is, the game looks fantastic. But it's a pain to play. And not in a way you intended. Team up with someone more knowledgeable on how to make a satisfying game loop and I know you'll cook something good with them. I won't refund this game, and I want to congratulate you on actually getting ♥♥♥♥ done and shipping it. It takes a lot of effort.
3 found this helpful
Recommended May 9, 2026
im gonna give it a thumbs up slightly against my own experience its a good game especially if you have the patience for the clunkyness.,.....i dont anymore im a dad and work long hours i love every aspect of this game but actually playing it is slightly too tedious for my patience but im going to return to it after a few more updates that hopefully address concerns others have mentioned but this game oozes style
3 found this helpful
Recommended Apr 12, 2026
The beginning is bit confusing, but things improve quickly and the game becomes much more enjoyable.
2 found this helpful
Recommended Jul 9, 2026
No Vacation for an Executioner is an atmospheric indie horror action RPG that embraces the spirit of sixth-generation console gaming while building its own grim identity. Developed and published by JayO, the game transports players to the late seventeenth century, where they assume the role of an exhausted executioner who abandons his bloody profession in search of peace. Instead of finding freedom, his decision sets off a horrifying chain of events that unleashes monstrous creatures upon the land. As the mysterious substance known as Gloomy Oil spreads corruption across the world, the former executioner becomes entangled in a desperate struggle for survival and redemption. The story combines historical inspiration, supernatural horror, and psychological tension to deliver a dark narrative that slowly reveals its secrets through exploration and discovery. One of the game's defining strengths is its dedication to recreating the feel of classic PlayStation 2-era survival horror. Rather than simply copying the visual style, it faithfully adopts deliberate movement, old-school controls, and slower-paced gameplay that encourage careful decision-making over fast reflexes. This design ph…
Recommended Apr 14, 2026
Okay, gave this game a go, spent about a full day trying to get to a more or less conclusive ending, and I guess it's time to leave a feedback, keeping in mind this game was made by a solo developer. + Original setting: we don't get to enjoy the XVI-XVII century France-inspired settings often enough + Art style: dark, surreal, sketch-like cell-shading. Works great. + The proper use of level design, allowing for shortcuts and redirection, rendering traverse more tolerable. The 'limbo' dimension is an eyegasm and could've used more gameplay tied to it. Or, perhaps, an even deeper and more distinct 'hell' sublevel. - Game design mistakes: pining for people to replay the game while save/load function is avalable, the best ending can be obtained in a single run, the replay modifiers are absent, and the only thing that changes is game difficulty and some gear rewards for subsequent runs just doesn't work. - Asset variety. The enemy variety is okay-ish for a game of this scale but not for repeated experience. The toolkit of weapons is criminally low. - Technical issues: bugs. Plenty of bugs, especially with UI exceptions and animations looping/registering. Overall, I'd give …

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