

October Night Games
Octobear Knight Games · 2020 · Tabletop, Lovecraftian, Tactical RPG, Board Game, Hand-drawn
PC
Mostly Positive72% · 67
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About October Night Games
October Night Games is a digital tabletop game for 1-6 players about a battle between two mysterious cults. Every time the world stands at the crossroads, it is up to them to decide its fate.
The most known of those choices are done in the night when Halloween coincides with the full moon, giving the Outer Gods a chance to return to our realm in the full glory, and it is up to the cultists, whether to open the Gate. But there are many other fateful decisions all around the year.
Both sides draw strength from rituals that worship the Outer Gods, but their goals are entirely different: the Changers fight for a radical transformation of the world, while the Keepers try to stop them.
You don’t know who is on which team, so you alongside with magic and alchemy you will need your social deduction skills. The only one whom you can completely trust is your loyal familiar with unique skills.
You have to perform bloody rituals, mix alchemical essences, and survive both the town folk and unholy monsters. Each playthrough promises tension, intrigue, and plenty of hexes. Are you ready to play with forbidden magic?
The most known of those choices are done in the night when Halloween coincides with the full moon, giving the Outer Gods a chance to return to our realm in the full glory, and it is up to the cultists, whether to open the Gate. But there are many other fateful decisions all around the year.
Both sides draw strength from rituals that worship the Outer Gods, but their goals are entirely different: the Changers fight for a radical transformation of the world, while the Keepers try to stop them. You don’t know who is on which team, so you alongside with magic and alchemy you will need your social deduction skills. The only one whom you can completely trust is your loyal familiar with unique skills.
You have to perform bloody rituals, mix alchemical essences, and survive both the town folk and unholy monsters. Each playthrough promises tension, intrigue, and plenty of hexes. Are you ready to play with forbidden magic?
Features list
- Literary inspirations: Roger Zelazny, H.P. Lovecraft, Abraham Merrit, Bram Stoker, Robert Bloch, and many others influenced our game's procedurally generated narrative.
- Dastardly characters: Pick your own character, ranging from a mad monk to vampires, witches and more. Each packs unique abilities such as astral projection and the ability to drain life.
- Eldritch pets: Select your familiar, such as a loyal dog, a gossiping bat or a sneaky cat.
- Social deduction: Work out who is friend or foe. Each side will have its one wand Holder, Book Master and Lamp Bearer.
- Multiple locations: Travel the town, graveyard and hollow, looking for cursed ingredients for your alchemy and rituals.

- Summon horrors: Call on Cthulhu and beings even more inscrutable with your rituals.
- Make magic: Experiment with transmutation and craft essences using a challenging but accessible alchemy mechanic.
- Cursed combat: Fight off ghouls and angry townsfolk using a unique dice combat system, and perhaps even capture a minion or potential sacrifice.
- Stay alive: Keep your health, sanity and reputation intact - or there will be terrible consequences.
- Solo and multiplayer: Mix of competitive and cooperative play, hex your enemies and aid those you believe to be on your side.
- Atmospheric: Enjoy vintage hand-tinted silent movie aesthetics and an old school horror style soundtrack.
- Multiple replays: the combination of characters, familiars and allegiances is randomly generated with each game, along with the procedurally generated story.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game has no way to save manually, and the auto-save feature doesn't work very well. First game I continued was an hour behind where it should have been, and the second game I played did not save at all. Completely destroyed the fun I had with it.5 found this helpful
This is a fascinating, board-game alike game with rpg-elemts (even round based dice-fights) and I simply love all of it's horror-related topics. Werewolves, ghouls, witches, you name it, you will most likely find it in this game here! The falling 3D-leaves on this 2D paper alike game were very appealing to me as well.
Tutorial worth almost nothing and I won't waste my time to try to figure out how to play.
I liked the atmosphere and music. Ghouls with an artifact from Cthulhu briskly bring resources!
It's fun to play once a year.
The combat is weirdly imbalanced especially with no feedback or information during/before the final event. This mystery is thematically appropriate almost, but completely falls apart after the first playthrough. The deduction seems almost like a non-factor with the length of the game and inscrutability of the meaningfulness of interactions. Especially in my playthrough, I had all the roles figured out by day 10, although the interactions event chose the same 3 characters three times in a row for no reason. Visiting the market seems mandatory for good play, but is slightly out of the way to do every single turn. Does the familiar have any gameplay effect?? It was an interesting experience for one go, but ultimately doesn't seem worth the time to play it.
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