

Evil Cult
StarInfidel · May 13, 2020 · Board Game, Turn-Based, Tabletop, Turn-Based Strategy, Strategy
Evil Cult is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Evil Cult price
Evil Cult is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Evil Cult
This version of the game was upgraded with a modern UI look and interface. However, the classic minimalistic black design is fully supported, too. Various long-standing bugs in the classic version were fixed and all gameplay features were backported to coincide with the 10th anniversary of the release of the first public version.
Features include:- Artifacts of the Arcane Expansion - Use mysterious occult artifacts to enhance the base game.
- Multiplayer - Shared screen multiplayer is available. Join your friends or play against them.
- Custom Game - Tired of playing the base game? Start a fully custom one. Each of the gameplay variables is open for tweaking around in this mode.
- Four hours of music - An incredible electronica soundtrack by Jeremy Rice of Curious Inversions and Introspective fame, known by the fans of the original game.
- Classic Mode - Full classic mode graphics and UI included. Relive the nostalgia.
- Investigators - These irritating investigators never cease to vex the cults, bringing the additional challenge.
- Sects Management - Using manual micromanagement or an AI advisor, these, erm, devoted groups of unsuspecting people will help you reach your nefarious goals.
Evil Cult — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player, Online PvP, Co-op, Split screen
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Evil Cult is a turn-based strategy game that takes the familiar idea of Lovecraftian horror and approaches it from the perspective of the people causing the supernatural trouble. Instead of surviving an ancient evil, the player controls a secret cult attempting to accumulate influence, expand its operations, deal with investigators, and ultimately achieve domination. Developed and published by StarInfidel, the game is structured more like a digital strategy board game than a conventional horror adventure, placing its emphasis on planning, resource management, and calculated decisions rather than exploration or combat-heavy action. The central objective revolves around building a successful occult organization while keeping its activities under control. Players have multiple concerns competing for their attention, including resources, cult development, subsidiary sects, hostile organizations, and investigators determined to interfere with their plans. This creates a strategic rhythm in which expansion is desirable but can introduce additional vulnerabilities. Becoming stronger does not automatically mean becoming safer, and careless decisions can leave the cult exposed at exactly t…1 found this helpful
Having played the free online version, I thought this would be the new and improved version. It is new, I guess. Some thoughts: - the node icons obscure the game play - I'm playing fullscreen on a large monitor and I can barely see what I'm doing unless I'm zoomed way in, and even then it's not easy - dark mode (or classic mode like the free online version) would be easier on the eyes and would also assist with the above issue re colour display and contrast - for the love of God, please let me toggle off the tutorial prompt!1 found this helpful
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a browser/Flash tier board game that was inexplicably released on Steam as if it was a real PC game. The plot is ostensibly more amateur developer abuse of H.P. Lovecraft, a creatively bankrupt concept of establishing world domination through an evil cult. I guess the developer is not well versed in this kind of thing because the correct intellectual property they should have stolen for this would have been Steve Jackson's "Illuminati". Anyway, it's still creatively bankrupt. However, there is symmetry... the game design itself is also just as defunct. So, "Evil Cult" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is ext…
Игра 'Evil Cult' оказалась приятным сюрпризом в жанре rogue-lite с элементами стратегии. Управление культом, привлечение новых последователей и распределение ресурсов – все это довольно увлекательно. Пиксельная графика обладает своим шармом, а мрачная атмосфера отлично передает ощущение обреченности и неизбежности грядущего апокалипсиса. Система развития культа достаточно глубокая, позволяя экспериментировать с различными ритуалами и улучшениями. Бои, хоть и простые на первый взгляд, требуют тактического подхода, особенно на более поздних этапах. Реиграбельность высокая за счет процедурной генерации уровней и различных ролей для ваших культистов. Однако, игра не лишена недостатков. Иногда она может показаться немного однообразной, особенно после нескольких часов геймплея. Не хватает большей вариативности в заданиях и событиях. Также, интерфейс местами немного неудобный и требует привыкания. В целом, 'Evil Cult' – это достойный представитель жанра, который может затянуть надолго. Если вам нравятся игры про построение баз, управление ресурсами и тематика культов, то эта игра вам определенно понравится. Рекомендую к ознакомлению, несмотря на некоторые шероховатости.
An enjoyable little game with a cute premise.
Edited to explain- fifteen minutes of so-called 'content'- meaning some stuff to click- at most.
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