Omnivael: Chronicles of the realm

Omnivael: Chronicles of the realm

Elder world studio inc · March 31, 2027 · Action, Adventure, RPG, Simulation, Action RPG

Omnivael: Chronicles of the realm is free to play — no purchase needed. We track it so you know if that ever changes.

PC
This game is free to play. Get it on Steam →

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Omnivael: Chronicles of the realm price

Omnivael: Chronicles of the realm is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Omnivael: Chronicles of the realm

Omnivael: Chronicles of the RealmA note on our journey: Free to play. Omnivael: Chronicles of the Realm is free on Steam so as many players as possible can live in the world while we harden core systems — economy, NPC life, property, dynasty, and combat — that power this game and future Elder World titles. Optional in-game purchases and merch at The Omnivael Store support development; nothing sold gives combat power or pay-to-win advantages.Your story starts on Frostwane 1, Year 1500. Will you help us grow the Fourth Age — one household, one trade route, one legacy at a time?A sandbox life sim at kingdom scaleOmnivael: Chronicles of the Realm is an open-world sandbox RPG with no chosen one, no main quest, and no credits roll. You are one mortal among millions in a high-fantasy realm of continents, islands, and ocean.Live your way: trade, craft, fight, buy land, open shops, raise a family, and leave a legacy the chronicle remembers. Kingdom politics, merchant leagues, and post-war tension are world weather — quests and consequences you can lean into or ignore entirely.Early Access begins in Mystria (the heartland kingdom of Valtoria, court of King Alaric Valenor). More regions arrive across EA — not a different game, a fuller realm.Built for a living worldOmnivael: Chronicles of the Realm is a sandbox built from the ground up around systems that work together — trade, living NPCs, factions, crafting, and exploration — at Year 1500 kingdom scale. Early Access is how we grow Mystria and the wider realm with the people playing in it.
  • Family first — Marriage, children, heirs, and succession when you die. Your house name and reputation outlive any single life.
  • Three paths, one world — Wandering merchant, freeblade adventurer, or homestead builder. Blend them freely; nothing is locked at character creation.
  • Optional company — Hire mercenaries or team up with friends for a contract. Co-op households (1–4) can share a home and business ledger. Your household is the spine of the game, not a permanent warband.
  • Generational impact — Land, shops, faction standing, and regional reputation carry forward to heirs where the rules allow.
  • Years of in-studio work on trade, NPC life, and sandbox loops — now opening the realm to players in Early Access.
Explore a living realmOmnivael is high fantasy — magic, steel, patron cults, and a deep history you uncover through ruins, roads, and rumor — not a railroaded campaign.The realm (rolled out across Early Access):
  • Valtoria / Mystria — Human heartland; Silvervale, noble houses, post-war truce (EA launch focus)
  • Stonehearth — Dwarven delves and master craft
  • Sylvan — Sylvandar elves and sacred groves
  • Ravenmoor — Mist borders, Veil clans, and hard country
  • Aetheria, Caledon, Aquanis, Storm / Zengara, the Isles, Souodex — Trade links, peoples, and content added on a steady cadence
Geography and everyday crowds are generated per world; gods, kingdoms, great houses, and landmark figures stay canon so every seed feels like Omnivael.Deep, responsive systems
  • Real-time action combat — Melee, ranged, and magic in visceral encounters; bounties, ruins, and escorts when you want danger.
  • Magic — Schools such as elemental, healing, and illusion, tied to patron cults and sacred sites; wild magic lingers at ancient places.
  • Progression by living — Skills improve through use: barter by trading, steel by fighting, harvest by farming. Reputation and lifestyle unlock work — not a linear story checklist.
  • Robust world simulation — Slot-based inventory, deep crafting, 30-day seasons that shift prices and travel, NPCs who age, work, and die, and a day/night cycle that affects shops, schedules, and encounters.
Technical
  • Engine: Unity 6.2
  • Visual style: High-fantasy, vibrant — in active development
  • Platform: PC (Steam) — single-player; co-op households planned during EA
Omnivael: Chronicles of the Realm is a generational commitment to a reactive fantasy world. If you want a finished 40-hour story, wait for 1.0. If you want a sandbox where systems collide and legacies stack — this is the game, and Early Access is the point.

Omnivael: Chronicles of the realm — game info

Platforms
Windows
Player modes
Single-player, Online co-op
PC Game Pass
Not included

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