

One More Delve
ATVR · 2026 · VR, Dungeon Crawler, Anime, Souls-like, Adventure
PC
Mixed68% · 31 📈 Making a comeback 89%
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About One More Delve
One More Delve is a physics-based VR dungeon crawler. Fight, loot, and survive in up to 3 player co-op as you delve into randomized dungeons.Engage in realistic melee combat where every slash, parry, and block matters. Feel the true weight of your weapons as you dismember your enemies.Upgrade Your Character
- Loot new armor and weapons to configure your own playstyle. Choose from one- and two-handed swords, axes, bows, shields and spells to help you fight and explore your way towards the final boss of the dungeon.
- Between dungeon runs, relax in the social hub, interact with other players and use the materials you've gathered to craft new weapons and armor.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/_0zaxo5Um4w This is a solid VR dungeon crawler. It's missing some QoL features, but for a game released in Early Access, it's off to a solid start. It runs well. I didn't experience any serious issues or bugs. However, there are some negatives. Biggest one is that the tutorial is utterly lacking. It's basically sign posts with very basic information. Not a good first impression for the game. There are some negative reviews about the melee swings not registering ... I don't think that's the case. I believe, and I may be wrong here, that there is a melee swing cooldown. You can only swing so fast. If you try to swing faster, your hit won't register. I think that's an intentional dev decision to balance weapons. I believe you cannot parry and I think that's a bigger issue than hit detection. Blocking with shield is also not intuitive. There are other issues as well. I did not like the bow & arrow. Handling didn't feel good & the physics here seemed off, plus the proportions seemed off. It's kind of sad that In Death released many years ago on PCVR and we've only gotten wor…9 found this helpful
tried really hard to give this game a shot everything for the most part works flawlessly but theirs a big gripe the physics and blocking your characters body must way 600 pounds because swinging the sword and blocking on time is a chore in itself it just feels very slow and clunky my hits wont even register half the time3 found this helpful
Combat feels satisfying especially since the last update. Content is limited as its in early access- But this is going to be a great dungeon crawler with nice weapon/spell progression. Definitely recommend especially at this price point !2 found this helpful
Overall its a very promising game with great combat that could use a little more tweaking and variety e.g. Sword skills (because that would be awesome) but other than that its definitely worth the price that it costs now and I cant wait for the future when this game releases out of early access as it will most likely have way more weapon styles, enemy types, more magic, higher tier levels etc. but besides that even now still highly recommend this game and it will fund the creator and keep them adding content to this game which I truly believe will become really popular when given good advertisement2 found this helpful
An excellent base for an amazing game. It's fun as is but the replayability isn't as rewarding as it should be. Can't wait for future updates where there are more levels, better run endings, and some sort of community loot based marketplace.1 found this helpful
Super fun! I love how almost everything in the environment is interactable and how you're sword actually can rest on you're body instead of just phasing threw
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