

Pandarama: The Lost Toys
goonswarm · 2016 · Indie, Casual, Puzzle, Adventure, Arcade
PC
Very Positive84% · 61
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About Pandarama: The Lost Toys
Help the Brave panda Get His Favorite toys Back!
The cute panda named Pew lived in a forest in the land of Bo. His ordinary day was monotonous yet quite pleasant. He could climb up a tree… or play with toys… or chew some tasty leaves and fruit… Yeah, and sleep, of course.
Once on a bright sunny day Pew was playing with his new toy when out of a sudden he was attacked by a huge angry bird! The bird did not hesitate – it just grasped Pew’s box with the toys!
What’s next? The evil bird just scattered the toys around the forest! And Bunny, Pew’s favorite toy, was also taken away from him. The bird just screamed: "Bwq! Bwq! Bwq!" – and flew away…
Now it’s up to the little brave Pew to find and save poor Bunny! Help your new friend overcome all obstacles on his way, show him where to jump off a tree, how to catch a star. Try your best and stay incognito to the bird – change your looks as often as possible, so that the bird does not recognize who you are!
Find Pew’s stolen toys and save his precious Bunny!
Features
- amazing graphics
- simple and amusing gameplay
- realistic physics
- over 45 fancy levels
- 3 unique bonus levels
- tons of different obstacles: spinners, throwers, drums, portals and etc.
- book of Pew's achievements
- huge amount of different clothes
- hilarious story which uncovers angry bird's plan
What to Expect Next?
- more astonishing levels
- more funny clothes
- few new chapters
- new persons, dialogues and story
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀9 found this helpful
panda1 found this helpful
Funny game with little money1 found this helpful
Pandarama: The Lost Toys is a light, charming physics-based platformer that centers around an endearing little panda named Pew, whose peaceful life in the land of Bo is abruptly interrupted when an enormous and mischievous bird steals his toy box and scatters his belongings across the world. Developed and published by goonswarm, the game embraces a playful, storybook-like atmosphere that immediately sets a warm and inviting tone. Pew’s journey to recover his toys becomes the framework for a collection of over forty levels filled with obstacles, environmental puzzles, and dexterity challenges. Although the premise is simple, the game’s earnest presentation and approachable design give it an inviting appeal that’s easy to appreciate from the start. The core of the gameplay revolves around navigating Pew through compact stages that emphasize physics-driven movement. Each level introduces new elements—spinners, trampolines, throwers, drums, portals, moving platforms, and other contraptions—forcing players to understand momentum, timing, and collision to succeed. At its best, the game creates a rhythmic flow as you leap, bounce, and roll through cleverly constructed hazards that requir…
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
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